Added Gemini 3.7 Flash
Gemini 3.7 Flash completed all 35 builds with a 3.00 average across graded samples, showing solid native canvas physics alongside external library loading issues.
On self-contained canvas implementations, the model turned in solid interactive simulations. The vector Asteroids clone shipped with responsive flight controls, wraparound mechanics, and destruction particles, while the boids flocking simulation delivered smooth animation and cursor repulsion zones. Its spinning heptagon demo also rendered working ball-drop collisions and telemetry telemetry overlays, each earning a 4/5.
The misses came primarily from external library integration and minor state logic. Both the D3 force-directed graph and the p5.js particle flow field landed at 1/5 when missing script references left the canvas completely blank behind intact UI shells. Even when builds worked, minor state bugs appeared, such as a 2048 clone that handled tile movement properly but failed to increment the score counter.
Top builds in this update
CLEAN “Vector Asteroids with menu, ship, wraparound asteroids, and destruction particles; ship rotation/movement responds to arrows/wasd.”— vision grade, anthropic/claude-sonnet-5
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CLEAN “Boids flock with pink/cyan triangles, flee from mouse click/drag/wheel creating a repulsion zone; smooth continuous animation.”— vision grade, anthropic/claude-sonnet-5
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CLEAN “Numbered balls drop and pile up in a spinning heptagon with physics, collisions, and telemetry; enter/space paused, wasd/arrows had no effect.”— vision grade, anthropic/claude-sonnet-5
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CLEAN “2048 clone responds to arrow keys and WASD by sliding/spawning tiles, but score stays at 0 despite tile placement.”— vision grade, anthropic/claude-sonnet-5
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