Added GLM-5.2, MiMo v2.5 and 3 more models
Five more models joined the matrix this week, and we re-ran every prompt against them. The alien-shooter build is a good stress test: it needs a game loop, collision, and input handling all in one file, so the gap between models shows up fast.
DeepSeek-V4-Pro shipped a playable loop on the first try, while several of the cheaper models stalled on a blank canvas or a control panel that never wired up. Open any tile below to see the live build and the full transcript.
Top builds in this update
CLEAN “Top-down alien shooter with ship, aliens, HP/score/kills HUD, and functioning game-over/restart screen.”— vision grade, anthropic/claude-sonnet-5
Full run + transcript →
PARTIAL “Menu starts game, aliens spawn and move, but WASD input crashed the game leading to Game Over screen almost instantly.”— vision grade, anthropic/claude-sonnet-5
Full run + transcript →
BROKEN “Game already over before any input; stuck on Game Over screen, unresponsive to R restart or any input attempted.”— vision grade, anthropic/claude-sonnet-5
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BLANK “Blank black canvas throughout; JS error 'Phaser.Graphics is not a constructor' prevented the game from rendering.”— vision grade, anthropic/claude-sonnet-5
Full run + transcript →