Wolfenstein raycaster · gpt-5.6-luna-pro
Output generated Cost / run $0.0381 Runtime 44.9s
Prompt for this run
Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 4 messages
Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.
thinking
**Planning game development** I need to create an index and inspect it, possibly for emptiness. I want to implement a robust single HTML file that might include elements like a canvas, textured walls, procedural sprites for enemies and weapons, collision detection, a minimap, and mouse lock functionality. I'll be writing a sizable piece to ensure everything works, possibly using JS raycasting and procedural gradient textures. I’ll also include controls like mouse turning and shooting with click/space, plus a HUD. It’s time to execute this writing!
/tmp/ws/index.html (10167 bytes)Successfully wrote 10167 bytes to /tmp/ws/index.html
Created `/tmp/ws/index.html` — a self-contained canvas raycasting maze shooter with: - Wolfenstein-style first-person rendering - Procedural wall textures - WASD movement - Arrow-key and mouse turning - Click/Space shooting - Enemies with line-of-sight pursuit and attacks - Health, ammo, kills, muzzle flash, weapon viewmodel - Victory and death states - No external assets, resources, or network requests