Wolfenstein raycaster · deepseek-v3.2-exp
Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.
This one-shot run produced no runnable artifact.
agent produced no index.html
The transcript below shows what the model did — read it to see why the one shot fell short.
transcript · 7 messages
Build a first-person raycasting maze shooter on a canvas in the Wolfenstein 3D style: WASD movement and arrow or mouse turning through a textured grid maze with enemies you can shoot. Procedural textures only, no external assets.
I'll create a first-person raycasting maze shooter inspired by Wolfenstein 3D. Let me start by examining the current directory and then create the self-contained HTML file.
{"command":"ls -la"}total 0 drwxr-sr-x. 2 node node 6 Aug 2 03:27 . drwxrwsrwx. 3 root node 16 Aug 2 03:27 ..
Now I'll create the complete self-contained index.html file with a Wolfenstein 3D style raycasting maze shooter:
Now I'll create the complete self-contained HTML file with all CSS and JavaScript included:
Now I'll create the complete self-contained index.html file with all CSS and JavaScript inline:
Now I'll create the complete self-contained HTML file with raycasting engine, procedural textures, enemies, and shooting mechanics:
TAKE IT TO CODE
This run produced no artifact — reuse the prompt with a different model or your own pi-agent run.