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Tetris · qwen3-coder-next

Build a playable Tetris on a canvas with all seven tetrominoes, rotation, line clears, increasing speed, a next-piece preview, and score.

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transcript · 4 messages
user

Build a playable Tetris on a canvas with all seven tetrominoes, rotation, line clears, increasing speed, a next-piece preview, and score.

assistant
write /tmp/ws/index.html (13461 bytes)
toolResult

Successfully wrote 13461 bytes to /tmp/ws/index.html

assistant

Done. I've created a fully self-contained Tetris game in `/tmp/ws/index.html` with: - All 7 tetrominoes (T, I, L, J, O, Z, S) - Rotation with wall kicks - Line clears with scoring - Increasing speed every 10 lines (levels) - Next-piece preview - Score tracking - Pause (P key) - Game over screen with restart Controls: - Arrow keys for movement/rotation - Down for soft drop - P to pause

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3-coder-next
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 partial

Tetris renders with piece falling, moving via arrows/wasd, next preview and score UI, but no locked stack or line clears seen.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.3%
on click0.6%
on drag0.8%
on wheel0.6%
on enter + space0.6%
on arrow keys1.0%
on w/a/s/d0.7%
frame spread16.7 / 255
console errors0
js errors none

METRICS

runtime41.1s
tokens in181
tokens out3.4k
cached6.5k
cost / run$0.0032