Tetris · qwen3.5-397b-a17b
Build a playable Tetris on a canvas with all seven tetrominoes, rotation, line clears, increasing speed, a next-piece preview, and score.
transcript · 4 messages
Build a playable Tetris on a canvas with all seven tetrominoes, rotation, line clears, increasing speed, a next-piece preview, and score.
thinking
The user wants me to build a complete, playable Tetris game in a single HTML file. Let me plan out what I need to include: 1. HTML structure with a canvas element 2. CSS styling in a <style> tag 3. JavaScript in a <script> tag with: - All 7 tetrominoes (I, O, T, S, Z, J, L) - Rotation functionality - Line clearing logic - Increasing speed as levels progress - Next piece preview - Score tracking - Game loop - Keyboard controls Let me create a complete, well-structured Tetris game.
/tmp/ws/index.html (17063 bytes)Successfully wrote 17063 bytes to /tmp/ws/index.html
thinking
I've created a complete, playable Tetris game in a single HTML file. Let me verify it exists and summarize what's included.
Done! I've created a complete, playable Tetris game in `/tmp/ws/index.html` with: **Features:** - All 7 tetrominoes (I, O, T, S, Z, J, L) with distinct colors - Piece rotation with wall-kick support - Line clears with scoring (100/300/500/800 points for 1/2/3/4 lines) - Increasing speed as levels progress (level = lines / 10) - Next piece preview canvas - Ghost piece showing where the piece will land - Score, level, and lines display - Game over screen with restart button - Pause functionality (P key) **Controls:** - ← → : Move left/right - ↑ : Rotate - ↓ : Soft drop (+1 point per cell) - Space : Hard drop (+2 points per cell) - P : Pause/resume Open `index.html` in a browser to play!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional Tetris with pieces falling, rotating, stacking, score updates, and next-piece preview responding to keyboard input.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.