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Tetris · mistral-nemo

Build a playable Tetris on a canvas with all seven tetrominoes, rotation, line clears, increasing speed, a next-piece preview, and score.

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user

Build a playable Tetris on a canvas with all seven tetrominoes, rotation, line clears, increasing speed, a next-piece preview, and score.

assistant
write index.html (359 bytes)
toolResult

Successfully wrote 359 bytes to index.html

assistant

I've created an `index.html` file in the current directory with a canvas element for Tetris. Now, I'll write the JavaScript code for the Tetris game logic and canvas rendering inside the `<script>` tag. This will include the game loop, tetrominoes, rotation, line clears, increasing speed, next-piece preview, and scoring. Let's proceed with that.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-nemo
vendorMistral AI
harnesspi-agent
generated2026-07-22

EVALUATION

1/5 blank

All panels are entirely blank white; no Tetris game or canvas content is ever rendered.

off-prompt

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread0 / 255
console errors0
js errors none

METRICS

runtime8.4s
tokens in134
tokens out229
cached2.9k
cost / run$0.0000