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Tetris · muse-spark-open

Output saved · Stopped by an API error Cost / run $0.0231 Runtime 88.0s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmuse-spark-open
vendorMeta
harnesspi 0.87.1 · browser iteration
generated2026-10-16

METRICS

runtime88.0s
tokens in2.7k
tokens out4.9k
cached768
cost / run$0.0231
Transcript · 7 messages
system

user

Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.

assistant
thinking
Need to build Tetris single file. Requirements: 10x20 board, canvas, all 7 tetrominoes, controls, move/rotate, lock, clear, score, level, next preview, game over, pause/resume, restart.

Build quickly with inline style+script.

Will do board 10x20, cell size 24px canvas 240x480. Plus next preview 4x4 canvas.

Implement pieces: I,O,T,S,Z,J,L with shapes as arrays of [x,y] offsets in 4x4 grid. Use SRS-like rotation? Simpler: define rotations manually or rotate matrix with wall kick simple: try offsets [-1,0,1,-2,2]. If blocked reject.

Need bag randomizer 7-bag.

Game loop using requestAnimationFrame + gravity timer based on level. level = 1 + floor(lines/10), gravity drop interval = max(80, 1000 - (level-1)*80) maybe.

Score: singles etc * level.

Controls keys.

Then write file and verify via browser.

→ write index.html (13381 bytes)
toolResult

Successfully wrote to index.html

assistant
assistant
assistant