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Tetris · muse-ember

Output generated Cost / run $0.0123 Runtime 44.1s

Prompt for this run

Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

vendorMeta
harnesspi 0.87.1 · browser iteration
generated2026-11-10

METRICS

runtime44.1s
tokens in177k
tokens out8.5k
cached101k
cost / run$0.0123
Transcript · 29 messages
system

user

Build a playable falling-block Tetris game on a canvas with a 10-column, 20-row visible board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Include all seven tetrominoes with legal spawn positions. Use Left/Right to move, Up to rotate clockwise, Down to soft-drop, and Space to hard-drop. Show the controls. - Reject moves and rotations that overlap occupied cells or leave the board. Wall kicks are optional; if unsupported, reject the blocked rotation without changing the piece. - Lock landed pieces, clear complete rows, move rows above downward, and spawn the next piece. Display score, cleared-line count, level, and a next-piece preview. - Award 100, 300, 500, or 800 points for clearing one, two, three, or four rows with one piece, multiplied by the current level. Start at level 1 and increase gravity speed every ten cleared lines. - If a new piece cannot spawn, show Game Over. Provide Pause/Resume and Restart, with restart resetting the board, score, level, and piece sequence state. Hold and ghost pieces are optional. Verify: Move and rotate the first piece, then hard-drop it. Check that it locks into the board, a new piece spawns, and the next-piece preview advances. Pause and resume, then use Restart and check the cleared board, score, and level.

assistant
thinking
→ bash {"command":"pwd; ls -la"}
toolResult

/tmp/job-nBVyi8 total 12 drwx------ 3 node node 4096 Nov 10 02:42 . drwxrwxrwt 8 root root 4096 Nov 10 02:42 .. drwxr-xr-x 3 node node 4096 Nov 10 02:42 .home

assistant
thinking
Designing Tetris mechanics for index HTML including board grid, rotation, gravity formula, bag randomizer, and optional ghost and hold features.
→ write index.html (19002 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n0\nLINES\n0\nLEVEL\n1\nPIECES\n0\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ edit {"path":"index.html","edits":[{"oldText":"current = null; dropInterval = dropMsForLevel(level);\nupdateHUD(); drawNext(); drawHold(); draw()
toolResult

Successfully replaced 1 block(s) in index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n0\nLINES\n0\nLEVEL\n1\nPIECES\n0\nReady?\n\nPress Start or Space to play.\n\nStart\nRestart\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":544,"y":436}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n0\nLINES\n0\nLEVEL\n1\nPIECES\n0\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"key","text":"ArrowLeft"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n0\nLINES\n0\nLEVEL\n1\nPIECES\n0\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"key","text":"ArrowUp"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n0\nLINES\n0\nLEVEL\n1\nPIECES\n0\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"key","text":" "}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n26\nLINES\n0\nLEVEL\n1\nPIECES\n1\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":790,"y":112}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n26\nLINES\n0\nLEVEL\n1\nPIECES\n1\nPaused\n\nTake a breath. Resume when ready.\n\nResume\nRestart\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":542,"y":436}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n26\nLINES\n0\nLEVEL\n1\nPIECES\n1\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":876,"y":112}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"TETRIS\nFalling-block game • clear lines, raise your level, survive.\nHOLD (C)\nNEXT\nSCORE\n0\nLINES\n0\nLEVEL\n1\nPIECES\n0\nPause\nRestart\nCONTROLS\n← →\tMove\n↑\tRotate clockwise\n↓\tSoft drop\nSpace\tHard drop\nC\tHold piece\nP\tPause / Resume\nR\tRestart","images":"attached"}

assistant
thinking
→ bash {"command":"ls -lh; grep -c \"http\" index.html || true; wc -l index.html"}
toolResult

total 20K -rw-r--r-- 1 node node 19K Nov 10 02:42 index.html 0 510 index.html

assistant
thinking

Built playable Tetris in a single self-contained `index.html` (inline CSS/JS, no external resources). Game features: - 10×20 canvas board, all 7 tetrominoes (7-bag randomizer) with centered spawn, ghost piece, and hold (C) - Controls shown on screen: ←/→ move, ↑ rotate clockwise, ↓ soft-drop, Space hard-drop, C hold, P pause, R restart; touch buttons on small screens - Collision/rotation rejection (simple wall-kicks, rejects if all fail) - Locking, line clears, rows shifting down, next-piece preview, score/lines/level/pieces HUD - Scoring 100/300/500/800 × current level for 1–4 lines; level = ⌊lines/10⌋+1 with gravity interval `max(50, 1000·0.85^(level-1))` ms - Game-over when spawn is blocked, Pause/Resume and Restart (resets board, score, lines, level, bag/next/hold) Verified in browser: - Initial render: board, HUD, Next/Hold, controls, Ready overlay with Start; no console errors - Clicked Start → first piece spawned - ArrowLeft moved piece, ArrowUp rotated it, Space hard-dropped it → locked at bottom, score increased (hard-drop bonus), new piece spawned, Next preview advanced - Pause button → Paused overlay; Resume button → game resumed - Restart button → board cleared, score/lines/pieces reset to 0, level reset to 1, new piece/next preview Unverified: actual line-clear scoring/level-up and Game Over (not reached in brief play — code paths inspected), soft-drop timeout behavior, and long-term gravity at higher levels.