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Rotating icosahedron · qwen3-vl-235b-a22b-instruct

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

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transcript · 4 messages
user

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

assistant

I'll create a self-contained index.html file that uses three.min.js to render a full-screen scene with a rotating icosahedron, two colored point lights, orbit-style auto-rotation, and a starfield background.

write index.html (3360 bytes)
toolResult

Successfully wrote 3360 bytes to index.html

assistant

I've created a self-contained index.html file that renders a 3D scene with: 1. A full-screen WebGL canvas using Three.js 2. A rotating green icosahedron at the center 3. Two colored point lights (red at position 5,5,5 and blue at position -5,-5,-5) 4. A subtle starfield background with 1000 white stars 5. Orbit-style auto-rotation where the camera circles around the icosahedron 6. Responsive design that adjusts to window size changes The implementation uses only the provided three.min.js library and no external resources. The scene is fully self-contained in a single HTML file with inline CSS and JavaScript. You can open this index.html file in any modern browser to see the 3D scene with the rotating icosahedron, colored lights, and starfield background.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3-vl-235b-a22b-instruct
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Rotating icosahedron with faint starfield and subtle green/orange point lights, but very dim and small; no visible input response.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.1%
on click0.3%
on drag0.3%
on wheel0.3%
on enter + space0.2%
on arrow keys0.3%
on w/a/s/d0.2%
frame spread2.9 / 255
console errors0
js errors none

METRICS

runtime19.9s
tokens in1.0k
tokens out1.2k
cached3.1k
cost / run$0.0028