Rotating icosahedron · qwen3-coder-next
Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.
transcript · 4 messages
Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.
I'll create a self-contained HTML file with a Three.js scene featuring a rotating icosahedron, colored point lights, and a starfield background.
/tmp/ws/index.html (4087 bytes)Successfully wrote 4087 bytes to /tmp/ws/index.html
Done. The `index.html` file contains: - **Three.js icosahedron** with standard material (cyan color, slight metalness) - **Two colored point lights**: orange (left) and purple (right) for dramatic lighting - **Starfield background** with 2000 randomly distributed white stars - **Auto-rotation** on both X and Y axes - **Subtle floating animation** making the icosahedron bob up and down - **Responsive design** that handles window resizing - All CSS, HTML, and JavaScript in a single self-contained file with no external dependencies beyond `three.min.js`
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Rotating icosahedron with blue/green point lights and starfield background, rotating steadily but no clear extra interactivity.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.