Rotating icosahedron · mistral-large-4-0
Output saved · Stopped by an API error Cost / run $0.0447 Runtime 191.6s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Build a full-screen 3D scene featuring a rotating icosahedron using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show an icosahedron centered in view, with a material that visibly responds to two point lights of different colors. - Rotate the object continuously about at least two axes. Independently move the camera slowly around the object while keeping it in view. - Add a subtle procedural starfield behind the object. Keep lights, object, and stars distinguishable without external textures. - Provide Pause/Resume and Reset. Pause freezes both object and camera animation; Reset restores their initial transforms. - Resize the renderer and camera aspect ratio to the viewport. Use only the provided core global THREE library, without additional controls or postprocessing addons. Verify: Sample several moments to inspect the object orientation, camera movement, and colored lighting. Pause and check that both motions freeze, then reset and compare the object and camera with their initial poses.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 19 messages
Build a full-screen 3D scene featuring a rotating icosahedron using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show an icosahedron centered in view, with a material that visibly responds to two point lights of different colors. - Rotate the object continuously about at least two axes. Independently move the camera slowly around the object while keeping it in view. - Add a subtle procedural starfield behind the object. Keep lights, object, and stars distinguishable without external textures. - Provide Pause/Resume and Reset. Pause freezes both object and camera animation; Reset restores their initial transforms. - Resize the renderer and camera aspect ratio to the viewport. Use only the provided core global THREE library, without additional controls or postprocessing addons. Verify: Sample several moments to inspect the object orientation, camera movement, and colored lighting. Pause and check that both motions freeze, then reset and compare the object and camera with their initial poses.
{"command":"ls -la /tmp/job-N0HoLl && head -c 300 /tmp/job-N0HoLl/three.min.js"}total 604 drwx------ 3 node node 4096 Oct 6 15:15 . drwxrwxrwt 6 root root 4096 Oct 6 15:15 .. drwxr-xr-x 3 node node 4096 Oct 6 15:15 .home -rw-r--r-- 1 node node 603445 Oct 6 15:15 three.min.js /** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(th
/tmp/job-N0HoLl/index.html (12373 bytes)Successfully wrote to /tmp/job-N0HoLl/index.html
{"action":"inspect"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"ICOSAHEDRON\nPause\nReset\nTwo colored point lights · procedural starfield · auto-orbiting camera","images":"attached"}
The scene renders. I can see the icosahedron with red/pink and cyan lighting, the cyan light marker, and stars. Let me sample a few moments to verify rotation and camera movement, then test pause/resume and reset.
{"action":"motion"}Frame 1, +0ms
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Frame 2, +766ms
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Frame 3, +1501ms
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Frame 4, +2245ms
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{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"ICOSAHEDRON\nPause\nReset\nTwo colored point lights · procedural starfield · auto-orbiting camera","images":"attached"}
The motion frames clearly show the icosahedron rotating (different facets visible, lighting shifting between red and cyan) and the camera orbiting (the light markers move around the frame — red marker appears top-left then moves, cyan marker moves from right to bottom-right). Both motions are working. Now let me test Pause — click the Pause button and verify both motions freeze.
{"action":"click","x":169,"y":59}Frame 1, +0ms
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{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"ICOSAHEDRON\nResume\nReset\nTwo colored point lights · procedural starfield · auto-orbiting camera","images":"attached"}
Button now says "Resume" — pause was activated. Now let me take a motion sample while paused to confirm both object and camera are frozen.
{"action":"motion"}Frame 1, +0ms
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Frame 2, +837ms
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Frame 3, +1565ms
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Frame 4, +2284ms
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{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"ICOSAHEDRON\nResume\nReset\nTwo colored point lights · procedural starfield · auto-orbiting camera","images":"attached"}
All four frames while paused are pixel-identical — the icosahedron orientation, lighting, camera position, and starfield are all completely frozen. Pause works correctly for both object and camera. Now let me test Reset. First resume (so we can see it animate again), then click Reset and verify it returns to the initial pose. Actually, let me click Reset while paused — reset should restore initial transforms. Let me click Reset and take a screenshot to compare with the initial pose. Actually, a cleaner test: click Resume first to let it animate, then click Reset and verify it snaps back to initial pose. But the initial pose screenshot (frame 1 of inspect) showed the icosahedron with red on left/top and cyan on right. Let me click Reset now (while paused) and check the pose matches the initial.
{"action":"click","x":245,"y":59}Frame 1, +0ms
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{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f1c0013c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"ICOSAHEDRON\nPause\nReset\nTwo colored point lights · procedural starfield · auto-orbiting camera","images":"attached"}