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Rotating icosahedron · muse-ember

Output generated Cost / run $0.0092 Runtime 29.8s

Prompt for this run

Build a full-screen 3D scene featuring a rotating icosahedron using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show an icosahedron centered in view, with a material that visibly responds to two point lights of different colors. - Rotate the object continuously about at least two axes. Independently move the camera slowly around the object while keeping it in view. - Add a subtle procedural starfield behind the object. Keep lights, object, and stars distinguishable without external textures. - Provide Pause/Resume and Reset. Pause freezes both object and camera animation; Reset restores their initial transforms. - Resize the renderer and camera aspect ratio to the viewport. Use only the provided core global THREE library, without additional controls or postprocessing addons. Verify: Sample several moments to inspect the object orientation, camera movement, and colored lighting. Pause and check that both motions freeze, then reset and compare the object and camera with their initial poses.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

vendorMeta
harnesspi 0.87.1 · browser iteration
generated2026-11-10

METRICS

runtime29.8s
tokens in141k
tokens out5.4k
cached79k
cost / run$0.0092
Transcript · 29 messages
system

user

Build a full-screen 3D scene featuring a rotating icosahedron using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show an icosahedron centered in view, with a material that visibly responds to two point lights of different colors. - Rotate the object continuously about at least two axes. Independently move the camera slowly around the object while keeping it in view. - Add a subtle procedural starfield behind the object. Keep lights, object, and stars distinguishable without external textures. - Provide Pause/Resume and Reset. Pause freezes both object and camera animation; Reset restores their initial transforms. - Resize the renderer and camera aspect ratio to the viewport. Use only the provided core global THREE library, without additional controls or postprocessing addons. Verify: Sample several moments to inspect the object orientation, camera movement, and colored lighting. Pause and check that both motions freeze, then reset and compare the object and camera with their initial poses.

assistant
thinking
→ bash {"command":"pwd; ls -la; ls -lh three.min.js 2>&1 | head"}
toolResult

/tmp/job-KgQdFH total 604 drwx------ 3 node node 4096 Nov 10 01:08 . drwxrwxrwt 8 root root 4096 Nov 10 01:08 .. drwxr-xr-x 3 node node 4096 Nov 10 01:08 .home -rw-r--r-- 1 node node 603445 Nov 10 01:08 three.min.js -rw-r--r-- 1 node node 590K Nov 10 01:08 three.min.js

assistant
thinking
→ write index.html (8996 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
→ bash {"command":"head -c 600 three.min.js; echo; grep -o 'REVISION[^,]*' three.min.js | head -3"}
toolResult

/** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="128",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,h=1e3,u=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,_=1012,w=1014,b=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,D=33779,I=35840,N=35841,B=35842,z=35843,F=37492,O=374 REVISION=e

assistant
thinking
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x33dc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x33dc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x33dc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x33dc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nPause\nReset\nRUNNING t=0.35s\nrot x=0.16 y=0.23 z=0.08\ncam 0.41, 2.14, 6.49","images":"attached"}

assistant
thinking
→ edit {"path":"index.html","edits":[{"oldText":" var cyanLight = new THREE.PointLight(0x2fe8ff, 2.2, 0, 0);\n cyanLight.position.set(4.5, 2.5, 3
toolResult

Successfully replaced 1 block(s) in index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nPause\nReset\nRUNNING t=0.33s\nrot x=0.15 y=0.22 z=0.07\ncam 0.39, 2.13, 6.49","images":"attached"}

assistant
thinking
→ browser {"action":"click","toX":52,"toY":764}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nPause\nReset\nRUNNING t=1.82s\nrot x=0.82 y=1.18 z=0.40\ncam 2.09, 2.28, 6.15","images":"attached"}

assistant
thinking
→ browser {"action":"click","toX":55,"toY":766}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nPause\nReset\nRUNNING t=3.41s\nrot x=1.54 y=2.22 z=0.75\ncam 3.75, 2.40, 5.31","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":55,"y":765}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nResume\nReset\nPAUSED t=5.42s\nrot x=2.44 y=3.52 z=1.19\ncam 5.38, 2.45, 3.65","images":"attached"}

assistant
thinking
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nResume\nReset\nPAUSED t=5.42s\nrot x=2.44 y=3.52 z=1.19\ncam 5.38, 2.45, 3.65","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":149,"y":765}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nResume\nReset\nPAUSED t=0.00s\nrot x=0.00 y=0.00 z=0.00\ncam 0.00, 2.10, 6.50","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":55,"y":765}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x2f4c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rotating Icosahedron\n\nProcedural starfield, two colored point lights, continuous multi-axis rotation and a slow camera orbit. No external textures.\n\ncyan light\nmagenta light\nPause\nReset\nRUNNING t=0.18s\nrot x=0.08 y=0.12 z=0.04\ncam 0.22, 2.12, 6.50","images":"attached"}

assistant
thinking
→ bash {"command":"ls -lh index.html; grep -n \"http\\|cdn\\|src=\" index.html"}
toolResult

-rw-r--r-- 1 node node 8.8K Nov 10 01:08 index.html 58:<script src="three.min.js"></script>

assistant
thinking

Built `index.html` — a full-screen Three.js (r128, local `three.min.js` only) scene with: - Centered flat-shaded `IcosahedronGeometry(1.7, 0)` with `MeshStandardMaterial` lit by two point lights: cyan (`0x2fe8ff`) and magenta (`0xff3dbb`), plus low ambient. - Continuous rotation about X/Y/Z axes and a slow camera orbit (radius 6.5, height ~2.1) always looking at the origin. - Procedural starfield: 1100 random points on a large sphere with varied colors, no textures. - Pause/Resume (toggles label, freezes elapsed time so both object and camera freeze) and Reset (restores rotation to 0 and camera to `(0, 2.1, 6.5)`), plus resize handling for renderer/camera aspect. Live pose readout in HUD. **Checked in browser:** - Initial render: icosahedron centered, both cyan/magenta lighting clearly visible after rebalancing light positions, starfield behind. - Sampled multiple moments: rotation (`x/y/z`) and camera position changed over time, confirming multi-axis rotation and camera orbit. - Clicked Pause: button changed to Resume, status showed `PAUSED t=5.42s` with identical rotation/camera on a subsequent screenshot. - Clicked Reset while paused: `t=0.00s`, rotation `0,0,0`, camera `0.00, 2.10, 6.50` — matching initial pose. Clicked Resume: animation resumed from there. - Console showed only benign WebGL performance warnings, no errors. **Remaining unverified:** explicit viewport-resize test (resize handler is implemented but not exercised via a resized viewport) and long-duration motion frames beyond the sampled screenshots.