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Rotating icosahedron · ling-2.6-flash

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

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transcript · 4 messages
user

Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.

assistant

I need to create a full-screen Three.js scene with a rotating icosahedron, two colored point lights, orbit-style auto-rotation, and a starfield background. Let me build this as a single self-contained HTML file.

write /tmp/ws/index.html (3052 bytes)
toolResult

Successfully wrote 3052 bytes to /tmp/ws/index.html

assistant

The HTML file has been successfully created at `/tmp/ws/index.html`. It includes: 1. **Full-screen setup** — A responsive WebGL renderer that fills the viewport with a black background 2. **Starfield background** — 5,000 randomly positioned white points with additive blending and slight transparency for a subtle deep-space effect 3. **Rotating icosahedron** — An IcosahedronGeometry mesh (radius 200, no subdivision) with `MeshPhongMaterial` in a cyan-blue color, featuring smooth shading and slight opacity 4. **Two colored point lights** — A warm red light (`#ff4444`) and a cool blue light (`#4488ff`) positioned to create dynamic shading on the icosahedron 5. **Orbit-style auto-rotation** — The camera orbits around the scene in a slow circular path while the icosahedron continuously rotates on both axes, creating a rich 3D effect

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelling-2.6-flash
vendorinclusionai
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Rotating icosahedron lit by pink and blue point lights over a faint starfield, continuously auto-rotating regardless of input.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion2.5%
on click7.3%
on drag6.2%
on wheel7.3%
on enter + space8.4%
on arrow keys6.0%
on w/a/s/d6.4%
frame spread33.2 / 255
console errors0
js errors none

METRICS

runtime13.9s
tokens in4.4k
tokens out1.3k
cached0
cost / run$0.0001