Rotating icosahedron · gemini-3.1-flash-lite
Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.
transcript · 6 messages
Using the pre-provided three.min.js (global THREE), render a full-screen scene with a rotating icosahedron lit by two colored point lights, orbit-style auto-rotation, and a subtle starfield background.
thinking
**Defining the Core Features** I'm now zeroing in on defining the core features of the single-page web app I'm building. The plan includes a full-screen scene, an animated icosahedron, and two colored point lights. The auto-rotation will likely be achieved using Three.js' primitives.
{"command":"ls -F"}three.min.js
thinking
**Constructing Basic Scene** Okay, I've got `three.min.js` ready. The next step is to get the `index.html` file made so I can get started. I'm going to kick things off by initializing the scene, camera, and renderer. Then, I will set up the full-screen resize handling, and begin developing an icosahedron with `MeshPhongMaterial`.
index.html (2873 bytes)Successfully wrote 2873 bytes to index.html
The `index.html` file has been created. It uses the local `three.min.js` to render a full-screen scene featuring a rotating icosahedron lit by two oscillating colored point lights and a static starfield. You can open this file in any web browser to view the result.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Rotating icosahedron with magenta/cyan point lighting and faint starfield; rotation continues but no clear reaction to inputs.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.