Space Invaders · qwen3.5-397b-a17b
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
transcript · 4 messages
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
thinking
The user wants me to build a complete Space Invaders game in a single HTML file with: 1. Player cannon that moves and shoots 2. Descending grid of aliens that advance and fire back 3. Destructible bunkers 4. Score and lives display 5. All procedural graphics (no external assets) 6. Everything in one self-contained index.html file Let me create a comprehensive Space Invaders game with all these features.
/tmp/ws/index.html (16054 bytes)Successfully wrote 16054 bytes to /tmp/ws/index.html
thinking
I've created a complete Space Invaders game in a single HTML file. Let me verify the file was created correctly.
Created `index.html` with a fully playable Space Invaders game featuring: - **Player cannon** - Move with ← → or A/D, shoot with SPACE - **Alien grid** - 5 rows × 10 columns of colorful aliens that descend and fire back - **Destructible bunkers** - 4 green bunkers that degrade when hit by any bullet - **Score system** - Higher rows worth more points (10-50 per alien) - **Lives** - Start with 3 lives, game over when depleted - **Progressive difficulty** - Aliens speed up and shoot faster as you clear waves - **Procedural graphics** - All pixel-art style graphics drawn via canvas, no external assets **Controls:** - ← → / A D : Move left/right - SPACE : Shoot / Start game / Restart Open `index.html` in a browser to play!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional Space Invaders with colorful alien grid, bunkers, ship, score/lives; keyboard input starts and controls game, mouse inputs do nothing.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.