Space Invaders · qwen3.5-35b-a3b
Output generated Cost / run $0.0053 Runtime 37.2s
Prompt for this run
Build a playable Space Invaders-style game on a canvas using procedural graphics. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use Left/Right or A/D to move a cannon along the bottom and Space to fire upward. Display the controls and keep the cannon within the playfield. - Start with a grid of aliens that moves horizontally, reverses and descends at the edges, and fires toward the player. Player shots remove hit aliens and increase score once. - Place destructible bunkers between the cannon and aliens. Hits from either side remove bunker material persistently; shots can subsequently pass through the resulting gaps. - Start with three lives. Enemy shots cost a life with brief protection from repeated damage. Aliens reaching the player zone or zero lives causes Game Over; clearing the aliens shows a win state. - Provide Restart to restore aliens, bunkers, score, lives, and player position. Bound projectile lifetime and fire rate. Verify: Test movement and firing during the opening formation. Check alien motion and inspect a shot hitting a bunker or alien for visible damage or score feedback. Use Restart and check the initial formation, bunkers, lives, and score.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 7 messages
Build a playable Space Invaders-style game on a canvas using procedural graphics. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use Left/Right or A/D to move a cannon along the bottom and Space to fire upward. Display the controls and keep the cannon within the playfield. - Start with a grid of aliens that moves horizontally, reverses and descends at the edges, and fires toward the player. Player shots remove hit aliens and increase score once. - Place destructible bunkers between the cannon and aliens. Hits from either side remove bunker material persistently; shots can subsequently pass through the resulting gaps. - Start with three lives. Enemy shots cost a life with brief protection from repeated damage. Aliens reaching the player zone or zero lives causes Game Over; clearing the aliens shows a win state. - Provide Restart to restore aliens, bunkers, score, lives, and player position. Bound projectile lifetime and fire rate. Verify: Test movement and firing during the opening formation. Check alien motion and inspect a shot hitting a bunker or alien for visible damage or score feedback. Use Restart and check the initial formation, bunkers, lives, and score.
thinking
The user wants me to build a Space Invaders-style game in a single self-contained HTML file. Let me create a complete game with: 1. Canvas-based rendering 2. Procedural graphics (no external images) 3. Player cannon that moves left/right with A/D or Left/Right 4. Space to fire 5. Grid of aliens that move horizontally, reverse at edges, and descend 6. Aliens fire back at player 7. Destructible bunkers 8. Lives system (3 lives) 9. Game over and win states 10. Restart functionality 11. Score tracking 12. Projectile lifetime and fire rate limits Let me write this out as a complete, self-contained index.html file.
I'll build a complete Space Invaders-style game in a single self-contained HTML file. Let me write it out:
/tmp/job-54kwWP/index.html (22576 bytes)Successfully wrote to /tmp/job-54kwWP/index.html
thinking
Good, I've written the file. Now let me open it in the browser to verify the game works correctly.
Now let me open the browser to verify the game functionality:
{"action":"screenshot"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"Score: 0\nLives: 3\nCONTROLS\n\n← / A : Move Left\n\n→ / D : Move Right\n\nSpace : Fire","images":"attached"}
thinking
The initial display looks correct. I can see: - Score: 0 - Lives: 3 - The alien formation grid at the top - Four destructible bunkers - Player cannon at the bottom - Controls displayed Now let me test the game by pressing keys to verify movement and firing:
The game displays correctly with the initial formation. Let me test the movement and firing: <run> {"command": "keyboard.type", "key": "Right"} </run>