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Space Invaders · muse-spark-open

Output saved · Stopped by an API error Cost / run $0.0384 Runtime 240.0s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a playable Space Invaders-style game on a canvas using procedural graphics. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use Left/Right or A/D to move a cannon along the bottom and Space to fire upward. Display the controls and keep the cannon within the playfield. - Start with a grid of aliens that moves horizontally, reverses and descends at the edges, and fires toward the player. Player shots remove hit aliens and increase score once. - Place destructible bunkers between the cannon and aliens. Hits from either side remove bunker material persistently; shots can subsequently pass through the resulting gaps. - Start with three lives. Enemy shots cost a life with brief protection from repeated damage. Aliens reaching the player zone or zero lives causes Game Over; clearing the aliens shows a win state. - Provide Restart to restore aliens, bunkers, score, lives, and player position. Bound projectile lifetime and fire rate. Verify: Test movement and firing during the opening formation. Check alien motion and inspect a shot hitting a bunker or alien for visible damage or score feedback. Use Restart and check the initial formation, bunkers, lives, and score.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmuse-spark-open
vendorMeta
harnesspi 0.87.1 · browser iteration
generated2026-10-16

METRICS

runtime240.0s
tokens in21k
tokens out6.0k
cached12k
cost / run$0.0384
Transcript · 15 messages
system

user

Build a playable Space Invaders-style game on a canvas using procedural graphics. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use Left/Right or A/D to move a cannon along the bottom and Space to fire upward. Display the controls and keep the cannon within the playfield. - Start with a grid of aliens that moves horizontally, reverses and descends at the edges, and fires toward the player. Player shots remove hit aliens and increase score once. - Place destructible bunkers between the cannon and aliens. Hits from either side remove bunker material persistently; shots can subsequently pass through the resulting gaps. - Start with three lives. Enemy shots cost a life with brief protection from repeated damage. Aliens reaching the player zone or zero lives causes Game Over; clearing the aliens shows a win state. - Provide Restart to restore aliens, bunkers, score, lives, and player position. Bound projectile lifetime and fire rate. Verify: Test movement and firing during the opening formation. Check alien motion and inspect a shot hitting a bunker or alien for visible damage or score feedback. Use Restart and check the initial formation, bunkers, lives, and score.

assistant
assistant
assistant
thinking
Need to build Space Invaders single-file. Requirements.

We have 15 minutes. Need to create index.html with canvas, controls, etc.

Plan:

- Canvas 800x600 or responsive.
- Player cannon at bottom.
- Aliens grid e.g. 5 rows 11 cols.
- Move horizontally, edge check, descend.
- Alien firing random.
- Bunkers: between. Use pixel-based destructible. Approach: bunker as offscreen canvas or array of blocks. Simpler: each bunker is a grid of small cells (e.g., 12x8 blocks). Player/alien bullets check collision with cells. Remove cell persistently. Visual gaps. Shots pass through.
We'll implement bunkers as 4 bunkers, each comprised of bitmap pattern.
Pattern: classic shape.
We'll have BLOCK size 8px? Actually bunker total width ~80, height 60. Divide into 10x8 cells of 8px approx.
Create mask where = shape.

- Lives 3, invulnerability after hit.
- Game over/win.

- Projectiles bound lifetime, fire rate.

- Provide UI: score, lives, controls display, restart.

Need to verify with browser.

Create file.
→ write index.html (16215 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
Need to verify with browser.

→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"◆ SPACE INVADERS PROCEDURAL ◆\nSCORE 0\nWAVE 1\nLIVES\nRESTART ↻\nREADY\n\nDefend Earth — clear the formation!\n\nPLAY / RESUME\n\n←→ or AD Move\nSPACE Fire\nP Pause\n\nAliens accelerate each wave. Bunkers are destructible — both sides chew through.\n◀ ▶ / A D — Move cannon\nSPACE — Fire (limited rate)\nBunkers block shots until eroded","images":"attached"}

assistant
assistant
assistant
thinking
The image shows initial state looks good. Need verification per addendum: Run application in browser and inspect initial output and console, do brief pass through representative checks, fix clear problems.

We should test movement and firing, alien motion, shot hitting bunker/alien, restart.

We already did inspect - shows overlay. Need to test interaction.

We can use browser tool to click Play, then type keys.

We have browser tool with click, key, type etc.

Let's try to simulate.

→ browser {"action":"click","x":502,"y":503}
toolResult

Frame 1, +1ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"◆ SPACE INVADERS PROCEDURAL ◆\nSCORE 0\nWAVE 1\nLIVES\nRESTART ↻\nREADY\n\nDefend Earth — clear the formation!\n\nPLAY / RESUME\n\n←→ or AD Move\nSPACE Fire\nP Pause\n\nAliens accelerate each wave. Bunkers are destructible — both sides chew through.\n◀ ▶ / A D — Move cannon\nSPACE — Fire (limited rate)\nBunkers block shots until eroded","images":"attached"}

assistant
assistant
assistant