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Space Invaders · north-mini-code
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
⚠ no runnable output
This one-shot run produced no runnable artifact.
agent produced no index.html
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transcript · 2 messages
user
Build a playable Space Invaders game on a canvas: a player cannon that moves and shoots, a descending grid of aliens that advance and fire back, destructible bunkers, score, and lives. Procedural graphics only, no external assets.
assistant
thinking
The user wants a single-page web app with a Space Invaders game built using HTML5 Canvas. They want: 1. A player cannon that moves and shoots 2. A descending grid of aliens that advance and fire back 3. Destructible bunkers 4. Score and lives tracking 5. Procedural graphics only (no external assets) 6. Everything in one self-contained index.html file 7. No external resources, CDNs, or network requests I need to create a complete, functional Space Invaders game using only HTML, CSS (in a style tag), and JavaScript (in a script tag). Everything should be self-contained in a single index.html file. Let me plan the structure: 1. HTML structure with canvas element 2. CSS for styling (including game over screen, UI) 3. JavaScript with game logic: - Game state management - Player control (movement and shooting) - Alien behavior (movement pattern, firing) - Bullet management (player and alien bullets) - Bunker system (destructible barriers) - Collision detection - Scoring and lives - Animation loop - Procedural graphics (drawing everything using canvas) Let me start by creating the index.html file with the basic structure.
→ write
/workspace/index.html (17341 bytes)TAKE IT TO CODE
This run produced no artifact — reuse the prompt with a different model or your own pi-agent run.
RUN
modelnorth-mini-code
vendorCohere
harnesspi-agent
generated2026-07-22
METRICS
runtime—
tokens in1.5k
tokens out4.8k
cached0
cost / run$0.0000