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3D solar system · qwen3-vl-32b-instruct

Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.

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transcript · 8 messages
user

Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.

assistant
read {"path":"three.min.js"}
toolResult

/** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ [Showing lines 1-5 of 7 (50.0KB limit). Use offset=6 to continue.]

assistant
bash {"command":"ls -la"}
toolResult

total 592 drwxr-sr-x. 2 node node 26 Aug 1 20:46 . drwxrwsrwx. 3 root node 16 Aug 1 20:46 .. -rw-r--r--. 1 node node 603445 Aug 1 20:46 three.min.js

assistant
write index.html (4665 bytes)
toolResult

Successfully wrote 4665 bytes to index.html

assistant

I've created a single-page 3D solar system web app using the provided three.min.js library. The application includes: - A starfield background with 10,000 stars - A sun at the center - 8 planets orbiting at different speeds and sizes (Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune) - Orbit-drag camera controls that allow you to rotate the view by clicking and dragging - Responsive design that adjusts to window size The code is self-contained in index.html with all CSS and JavaScript inline, and it loads three.min.js from the current directory as requested. No external resources or network requests are used. The app is ready to run immediately - just open index.html in a modern browser.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3-vl-32b-instruct
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

2/5 working

Sun with orbiting flat-colored circles on starfield; planets orbit but look 2D, not shaded 3D spheres.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion1.9%
on click3.9%
on drag2.6%
on wheel5.0%
on enter + space4.4%
on arrow keys3.1%
on w/a/s/d4.3%
frame spread81.1 / 255
console errors0
js errors none

METRICS

runtime24.3s
tokens in8.1k
tokens out1.7k
cached0
cost / run$0.0015