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3D solar system · qwen3-coder-flash

Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.

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transcript · 4 messages
user

Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.

assistant

# 3D Solar System with Three.js I'll create a self-contained 3D solar system visualization with the sun, planets, orbiting motion, camera controls, and a starfield background.

write index.html (10217 bytes)
toolResult

Successfully wrote 10217 bytes to index.html

assistant

I've created a complete 3D solar system simulation using Three.js that includes: 1. A glowing sun at the center with emissive properties 2. Eight planets with different sizes, colors, and orbital speeds 3. Orbit paths for each planet 4. A starfield background with thousands of stars 5. Interactive camera controls (rotate, pan, zoom) 6. Responsive design that adapts to window size 7. Informative UI elements The simulation features: - Realistic planetary sizes and relative distances - Varying orbital speeds (inner planets move faster) - Smooth animations and rotations - Visual effects like sun glow and orbit paths - Intuitive controls with instructions - Clean, space-themed interface To interact with the simulation: - Left-click and drag to rotate the camera - Right-click and drag to pan - Scroll wheel to zoom in/out - Double-click to reset the view The entire application is contained in a single HTML file with no external dependencies beyond the provided three.min.js library.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3-coder-flash
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

3D solar system with sun, orbiting planets of varied sizes/speeds, starfield, and drag/wheel camera controls working well.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.7%
on click0.9%
on drag7.3%
on wheel4.5%
on enter + space1.7%
on arrow keys1.5%
on w/a/s/d1.1%
frame spread44.2 / 255
console errors0
js errors none

METRICS

runtime28.9s
tokens in4.3k
tokens out2.6k
cached1.5k
cost / run$0.0035