3D solar system · gemini-3.1-flash-lite
Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.
transcript · 6 messages
Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.
thinking
**Developing Solar System Structure** I'm currently focused on laying the foundational HTML structure for the solar system app. The goal is to establish the main containers and elements that will eventually house the sun, planets, and starfield, ensuring a clean and organized base for subsequent styling and scripting.
{"command":"ls -F"}three.min.js
thinking
**Developing Orbit Controls** I'm focusing on integrating a custom, lightweight orbit control directly within `three.min.js` to avoid external dependencies. The initial setup for the scene, camera, renderer, and lighting is underway.
index.html (3689 bytes)Successfully wrote 3689 bytes to index.html
The solar system has been created in `index.html`. It includes: * A central Sun (basic light source). * Four orbiting planets of different sizes and distances. * A procedurally generated starfield. * Custom mouse-drag camera controls (no dependencies needed). * Responsive window resizing. You can preview the app by opening `index.html` in your browser.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
3D solar system with sun and orbiting planets of varied sizes/colors on starfield; drag rotates camera view.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.