3D solar system · claude-opus-5
Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.
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Using the pre-provided three.min.js (global THREE), build a 3D solar system with the sun and orbiting planets at varied speeds and sizes, orbit-drag camera controls, and a starfield.
I'll check the library version first, then build the app.
{"command":"ls -la; grep -o 'REVISION=\"[0-9]*\"' three.min.js | head -1; grep -o 'REVISION:\"[0-9]*\"' three.min.js | head -1"}total 592 drwxr-sr-x. 2 node node 26 Aug 3 00:23 . drwxrwsrwx. 3 root node 16 Aug 3 00:23 .. -rw-r--r--. 1 node node 603445 Aug 3 00:23 three.min.js
{"command":"grep -o 'REVISION[=:]\"[^\"]*\"' three.min.js | head -3; grep -c 'MeshStandardMaterial' three.min.js; grep -o 'outputColorSpace'1 sRGBEncoding
thinking
I need to try a different search approach to find the REVISION.
{"command":"grep -o 'REVISION[^,;)]\\{0,20\\}' three.min.js | head -5; grep -o '\"1[0-9][0-9]\"' three.min.js | head -5"}REVISION=e "128" "100"
thinking
I'll go with r128 for the output encoding and use sRGBEncoding with MeshStandardMaterial. Since OrbitControls is an addon, I'll implement my own drag-based camera controls instead. Now I'm setting up the HTML file.
Three.js r128 detected (no addons, so I'll hand-roll orbit controls).
/tmp/ws/index.html (19408 bytes)Successfully wrote 19408 bytes to /tmp/ws/index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
A solar system simulator with orbiting planets, drag-to-pan, and scroll-to-zoom all functioning smoothly.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.