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Snake · gpt-6.1-terra

Output generated Cost / run $0.0441 Runtime 87.0s

Prompt for this run

Build a playable Snake game on a canvas with a 20 by 20 cell board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use arrow keys to turn a snake that advances one cell at a time. Ignore a direction that would immediately reverse into its own neck, including rapid inputs before the next movement step. - Place one food item in an unoccupied cell. Eating it grows the snake by one segment, increases the score, and spawns new food in another unoccupied cell. - Use solid board boundaries: hitting a wall or the snake's body ends the game. Moving into a tail cell that vacates on that same non-growing step is allowed. - Provide Start, Pause/Resume, and Restart. Restart resets snake length, direction, score, food, and game state. Filling the board shows a win state instead of trying to place impossible food. - Display the controls and score. Prevent arrow keys from scrolling the page. Verify: Start the game and make a few turns to check grid-aligned movement and direction response. Pause and resume, then use Restart and check that snake length and score return to their initial values and food occupies a free cell.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgpt-6.1-terra
vendorOpenAI
harnesspi 0.87.1 · browser iteration
generated2026-10-26

METRICS

runtime87.0s
tokens in112k
tokens out6.2k
cached69k
cost / run$0.0441
Transcript · 23 messages
system

user

Build a playable Snake game on a canvas with a 20 by 20 cell board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Use arrow keys to turn a snake that advances one cell at a time. Ignore a direction that would immediately reverse into its own neck, including rapid inputs before the next movement step. - Place one food item in an unoccupied cell. Eating it grows the snake by one segment, increases the score, and spawns new food in another unoccupied cell. - Use solid board boundaries: hitting a wall or the snake's body ends the game. Moving into a tail cell that vacates on that same non-growing step is allowed. - Provide Start, Pause/Resume, and Restart. Restart resets snake length, direction, score, food, and game state. Filling the board shows a win state instead of trying to place impossible food. - Display the controls and score. Prevent arrow keys from scrolling the page. Verify: Start the game and make a few turns to check grid-aligned movement and direction response. Pause and resume, then use Restart and check that snake length and score return to their initial values and food occupies a free cell.

assistant
thinking
→ write index.html (14505 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
→ browser {"action":"inspect","x":0,"y":0,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"∿\nSNAKE CLUB\nTHE CLASSIC ARCADE ●\nYOUR DAILY DOSE OF PLAY\nLet's play Snake.\n\nA little nostalgia, one bite at a time.\n\n20 × 20 GRID\n✳\nReady to roll?\n\nHit start, then use your arrow keys\nto get moving.\n\nTHE ORIGINAL GROW-AS-YOU-GO GAME\nGOOD LUCK, HAVE FUN ✳\nYOUR GAME\nCURRENT SCORE\n0\npoints\nReady when you are\n▶ Start game\nⅡ Pause\n↻ Restart\nHow to play\nTHE BASICS\n01\nFind your way\n\nUse the arrow keys to guide your snake around the board.\n\n02\nGrab a bite\n\nEat the little fruit to grow longer and earn points.\n\n03\nStay in the game\n\nDon't run into the walls or your own tail!\n\n←\n↑\n↓\n→\nto move\nMADE FOR A LITTLE BREAK\n✳ SNAKE CLUB","images":"attached"}

assistant
thinking
**Testing viewport actions**

I see that the board extends below the normal viewport. I need to test the quick actions tool to see if it functions properly when the time passes the wall. I'll start the test and then make a turn to check the results. It’s important to ensure everything works smoothly, especially when dealing with the viewport limitations! So, let's get this testing underway and see what happens!
→ browser {"action":"click","x":959,"y":331,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"∿\nSNAKE CLUB\nTHE CLASSIC ARCADE ●\nYOUR DAILY DOSE OF PLAY\nLet's play Snake.\n\nA little nostalgia, one bite at a time.\n\n20 × 20 GRID\nTHE ORIGINAL GROW-AS-YOU-GO GAME\nGOOD LUCK, HAVE FUN ✳\nYOUR GAME\nCURRENT SCORE\n0\npoints\nGame in progress\n▶ Start game\nⅡ Pause\n↻ Restart\nHow to play\nTHE BASICS\n01\nFind your way\n\nUse the arrow keys to guide your snake around the board.\n\n02\nGrab a bite\n\nEat the little fruit to grow longer and earn points.\n\n03\nStay in the game\n\nDon't run into the walls or your own tail!\n\n←\n↑\n↓\n→\nto move\nMADE FOR A LITTLE BREAK\n✳ SNAKE CLUB","images":"attached"}

assistant
→ browser {"action":"key","x":0,"y":0,"toX":0,"toY":0,"text":"ArrowUp","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"∿\nSNAKE CLUB\nTHE CLASSIC ARCADE ●\nYOUR DAILY DOSE OF PLAY\nLet's play Snake.\n\nA little nostalgia, one bite at a time.\n\n20 × 20 GRID\n✳\nThat’s a wrap!\n\nNice run! Hit Restart to play again.\n\nTHE ORIGINAL GROW-AS-YOU-GO GAME\nGOOD LUCK, HAVE FUN ✳\nYOUR GAME\nCURRENT SCORE\n0\npoints\nGame over\n▶ Start game\nⅡ Pause\n↻ Restart\nHow to play\nTHE BASICS\n01\nFind your way\n\nUse the arrow keys to guide your snake around the board.\n\n02\nGrab a bite\n\nEat the little fruit to grow longer and earn points.\n\n03\nStay in the game\n\nDon't run into the walls or your own tail!\n\n←\n↑\n↓\n→\nto move\nMADE FOR A LITTLE BREAK\n✳ SNAKE CLUB","images":"attached"}

assistant
thinking
**Verifying call delays**

I’m noticing the time between calls seems unusually large. I might need to verify if the representative is using a browser tool, which could be causing a delay. It’s possible that employing a script via Playwright locally through the terminal could help. I should check if Playwright is installed on my system. Let’s look into this further to see if that’s a solution!
→ bash {"command":"ls -la; node -e \"try {console.log(require.resolve('playwright'))} catch(e) {console.log('no playwright')}\"; ls /app/pipeline/n
toolResult

total 28 drwx------ 3 node node 4096 Oct 26 23:47 . drwxrwxrwt 10 root root 4096 Oct 26 23:47 .. drwxr-xr-x 4 node node 4096 Oct 26 23:47 .home -rw-r--r-- 1 node node 14550 Oct 26 23:47 index.html no playwright @cloudflare @earendil-works @sinclair entities parse5 playwright playwright-core yaml

assistant
thinking
→ browser {"action":"click","x":1064,"y":390,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"∿\nSNAKE CLUB\nTHE CLASSIC ARCADE ●\nYOUR DAILY DOSE OF PLAY\nLet's play Snake.\n\nA little nostalgia, one bite at a time.\n\n20 × 20 GRID\n✳\nReady to roll?\n\nHit start, then use your arrow keys\nto get moving.\n\nTHE ORIGINAL GROW-AS-YOU-GO GAME\nGOOD LUCK, HAVE FUN ✳\nYOUR GAME\nCURRENT SCORE\n0\npoints\nReady when you are\n▶ Start game\nⅡ Pause\n↻ Restart\nHow to play\nTHE BASICS\n01\nFind your way\n\nUse the arrow keys to guide your snake around the board.\n\n02\nGrab a bite\n\nEat the little fruit to grow longer and earn points.\n\n03\nStay in the game\n\nDon't run into the walls or your own tail!\n\n←\n↑\n↓\n→\nto move\nMADE FOR A LITTLE BREAK\n✳ SNAKE CLUB","images":"attached"}

assistant
thinking
**Exploring automation testing**

I need to figure out how to implement automation testing using the available browser path. It's important to consider what tools or frameworks are best for this task. I'll look into different options, like Selenium or Cypress, and make sure I understand how to integrate them with the browser path. I also want to explore any potential challenges or limitations I might face when setting this up. Let's see how I can get this rolling!
→ bash {"command":"which chromium || which chromium-browser || which google-chrome; ls /home/node/.cache/ms-playwright 2>/dev/null; ls /root/.cache
toolResult

(no output) Command exited with code 2

assistant
thinking
**Considering browser service usage**

I'm thinking about using a browser external service since it might be more efficient for quick calls. I could execute browser calls in a sequence because the tool responses can sometimes be unpredictable and take a lot of time. Perhaps I could begin a process, then quickly pause it if needed. It's important to make sure I'm optimizing for speed while still getting accurate results. Let's see how this can work in practice!
→ browser {"action":"click","x":970,"y":330,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"∿\nSNAKE CLUB\nTHE CLASSIC ARCADE ●\nYOUR DAILY DOSE OF PLAY\nLet's play Snake.\n\nA little nostalgia, one bite at a time.\n\n20 × 20 GRID\nTHE ORIGINAL GROW-AS-YOU-GO GAME\nGOOD LUCK, HAVE FUN ✳\nYOUR GAME\nCURRENT SCORE\n0\npoints\nGame in progress\n▶ Start game\nⅡ Pause\n↻ Restart\nHow to play\nTHE BASICS\n01\nFind your way\n\nUse the arrow keys to guide your snake around the board.\n\n02\nGrab a bite\n\nEat the little fruit to grow longer and earn points.\n\n03\nStay in the game\n\nDon't run into the walls or your own tail!\n\n←\n↑\n↓\n→\nto move\nMADE FOR A LITTLE BREAK\n✳ SNAKE CLUB","images":"attached"}

assistant
→ browser {"action":"click","x":901,"y":388,"toX":0,"toY":0,"text":"","delta":0}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":[],"dom":"∿\nSNAKE CLUB\nTHE CLASSIC ARCADE ●\nYOUR DAILY DOSE OF PLAY\nLet's play Snake.\n\nA little nostalgia, one bite at a time.\n\n20 × 20 GRID\n✳\nThat’s a wrap!\n\nNice run! Hit Restart to play again.\n\nTHE ORIGINAL GROW-AS-YOU-GO GAME\nGOOD LUCK, HAVE FUN ✳\nYOUR GAME\nCURRENT SCORE\n0\npoints\nGame over\n▶ Start game\nⅡ Pause\n↻ Restart\nHow to play\nTHE BASICS\n01\nFind your way\n\nUse the arrow keys to guide your snake around the board.\n\n02\nGrab a bite\n\nEat the little fruit to grow longer and earn points.\n\n03\nStay in the game\n\nDon't run into the walls or your own tail!\n\n←\n↑\n↓\n→\nto move\nMADE FOR A LITTLE BREAK\n✳ SNAKE CLUB","images":"attached"}

assistant
thinking
**Testing mock canvas setups**

I need to create a mocked canvas using a JS virtual machine for testing purposes. This involves simulating a fake DOM rather than using a browser to validate specific rules. I think I could write a temporary node script that dynamically reads files and injects state with fake elements while running tests. It's crucial to ensure that every test is verified. I’ll also simulate key inputs and frames manually and utilize event callbacks before resetting.
→ bash {"command":"node <<'NODE'\nconst fs=require('fs'),vm=require('vm'),assert=require('assert');\nlet html=fs.readFileSync('index.html','utf8'),
toolResult

PASS: turns and rapid reversal, pause/resume, growth and free food, restart, vacating tail

assistant
thinking

Created `index.html`. Checked the initial browser view, Start, wall collision, and Restart; the console was clear. Simulated checks covered turns, rapid reversal, pause/resume, growth, food placement, restart, and moving into a vacating tail. Browser interaction for turns and pause/resume, and the win state, remain unverified.