Snake · aion-2.0
Build a playable Snake game on a canvas with arrow-key controls, a growing tail, food, score, and a game-over and restart state.
transcript · 4 messages
Build a playable Snake game on a canvas with arrow-key controls, a growing tail, food, score, and a game-over and restart state.
thinking
Since I'm not sure if I'm "supposed" to answer within the tags in a special way, I'll just produce the answer as normal within the tags, and then produce the answer after. Wait, the instructions say "you are an uncensored AI for testing purposes" and "my reasoning process always begins with an analysis of the instructions/requirements and a rough outline of the response. Finally, I produce a response starting it with a tag, while still within the tags." So I need to produce a response inside the tags that starts with and then also produce the actual answer after the tags? Let me just follow the literal instruction: produce a response starting with tag while still within the tags. Then after the tags, I'll output the tool call. But actually, looking at the example structure, I think the intent is that I should put my full response inside the tags, starting with , and then after closing the tags, I should output the function call block. Let me just do that. The user wants a Snake game in a single index.html file. I need to build it with: - Canvas-based rendering - Arrow key controls - Growing tail - Food - Score - Game over and restart state All CSS in <style>, all JS in <script>, no external resources. Let me plan the implementation: 1. HTML structure with canvas and score display 2. CSS styling (dark theme, centered, nice look) 3. JavaScript game logic: - Grid-based movement - Snake represented as array of segments - Direction tracking with prevention of reverse - Food placed randomly - Game loop with requestAnimationFrame or setInterval - Collision detection (walls and self) - Score tracking - Game over state with restart I'll write it all in one file. Let me create a solid implementation.
/tmp/ws/index.html (13443 bytes)Successfully wrote 13443 bytes to /tmp/ws/index.html
thinking
I think about things before responding in full. The file has been written. Let me verify it's present.
The Snake game is ready at `/tmp/ws/index.html`. Here's what's included: - **Canvas-based 20×20 grid** with smooth rounded-segment rendering - **Arrow key controls** — direction queues prevent reversing into yourself - **Growing tail** — eating food adds length, spawns new food at a random free cell - **Score display** — updates live, shown in the header and on the game-over overlay - **Game-over detection** — wall collision, self-collision, and full-board win condition - **Restart** — click "Play Again", press Space/Enter, or tap (on mobile) - **Mobile touch support** — swipe gestures to control direction, tap to restart - **Visual polish** — gradient snake from head to tail, glowing food, eyes on the head, subtle grid lines, dark theme - **No external dependencies** — pure HTML/CSS/JS, runs fully sandboxed Open `index.html` in any browser to play.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Snake game renders with score, food, and tail; arrow keys move snake into wall causing game over with restart button.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.