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Rubik's Cube · glm-5

Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.

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transcript · 4 messages
user

Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.

assistant
thinking
The user wants me to create an interactive 3D Rubik's Cube using Three.js. Let me plan this out:

1. I need to create a single HTML file with all CSS and JS inline
2. Use the provided three.min.js from the current directory
3. Features needed:
   - 3D Rubik's Cube (3x3x3)
   - Clickable face rotations (click on a face to rotate it)
   - Orbit-drag camera (orbit controls)
   - Scramble button

Let me create a comprehensive implementation:

1. Create 27 small cubes (cubies) positioned correctly
2. Each cubie has colored faces (standard Rubik's cube colors)
3. Implement face rotation logic
4. Use raycasting for click detection
5. Implement orbit controls manually (since we can't use CDNs)
6. Add a scramble button

Let me write this out.
write index.html (18638 bytes)
toolResult

Successfully wrote 18638 bytes to index.html

assistant
thinking
I've created a comprehensive 3D Rubik's Cube implementation. Let me verify the file was created successfully.

I've created a fully interactive 3D Rubik's Cube in `index.html`. Here's what's included: **Features:** - **3D Rubik's Cube** - 27 cubies with proper face colors (White/Yellow/Red/Orange/Blue/Green) - **Orbit Camera** - Drag to rotate the view around the cube, scroll wheel to zoom - **Face Rotation Buttons** - 12 buttons for all standard moves (U, U', D, D', R, R', L, L', F, F', B, B') - **Scramble Button** - Randomizes the cube with 25 moves - **Reset Button** - Returns cube to solved state - **Smooth Animations** - Cubic easing on face rotations - **Move Queue** - Rotations queue up if you click faster than animations **Controls:** - 🖱️ **Drag** on the canvas to orbit the camera - 🔄 **Scroll** to zoom in/out - 🔘 **Face buttons** to rotate specific layers - ⚡ **Scramble/Reset** buttons for mixing/solving The cube uses proper Rubik's cube notation: - **U/U'** - Up face (white) - **D/D'** - Down face (yellow) - **R/R'** - Right face (red) - **L/L'** - Left face (orange) - **F/F'** - Front face (blue) - **B/B'** - Back face (green)

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelglm-5
vendorZ.ai · GLM
harnesspi-agent
generated2026-07-22

EVALUATION

3/5 partial

Rubik's cube renders with drag/wheel camera control, but drag zoomed to top-down white view getting stuck, and click/keys had no effect.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag15.6%
on wheel40.5%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread105.7 / 255
console errors0
js errors none

METRICS

runtime64.9s
tokens in4.6k
tokens out4.8k
cached3.0k
cost / run$0.0122