Rubik's Cube · qwen3-coder-next
Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.
transcript · 34 messages
Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.
{"path":"/tmp/ws/three.min.js","offset":1,"limit":50}/** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ [Showing lines 1-5 of 7 (50.0KB limit). Use offset=6 to continue.]
{"command":"ls -la /tmp/ws/"}total 592 drwxr-sr-x. 2 node node 26 Aug 1 20:40 . drwxrwsrwx. 3 root node 16 Aug 1 20:40 .. -rw-r--r--. 1 node node 603445 Aug 1 20:40 three.min.js
/tmp/ws/index.html (22764 bytes)Successfully wrote 22764 bytes to /tmp/ws/index.html
/tmp/ws/index.html (24153 bytes)Successfully wrote 24153 bytes to /tmp/ws/index.html
{"path":"/tmp/ws/index.html","edits":[{"newText":" <div class=\"legend\">\n <div class=\"legend-item\"><diSuccessfully replaced 1 block(s) in /tmp/ws/index.html.
{"edits":[{"newText":" <div class=\"control-group\">\n <button onclick=\"scrambleCube()\">ScrambleSuccessfully replaced 1 block(s) in /tmp/ws/index.html.
{"edits":[{"newText":" <div class=\"legend\">\n <div class=\"legend-item\"><div class=\"color-dot\" style=Successfully replaced 1 block(s) in /tmp/ws/index.html.
{"edits":[{"newText":" <div class=\"legend\">\n <div class=\"legend-item\"><div class=\"color-dot\" style=Successfully replaced 1 block(s) in /tmp/ws/index.html.
{"edits":[{"newText":" <div class=\"control-group\">\n <button onclick=\"scrambleCube()\">Scramble</buttonSuccessfully replaced 1 block(s) in /tmp/ws/index.html.
{"edits":[{"newText":" <div class=\"control-group\">\n <button onclick=\"scrambleCube()\">Scramble</buttonCould not find the exact text in /tmp/ws/index.html. The old text must match exactly including all whitespace and newlines.
{"edits":[{"newText":" </div>","oldText":" </div>\n </div>\n </div>\n </div>"}],"path":"/tmp/ws/index.html"}Could not find the exact text in /tmp/ws/index.html. The old text must match exactly including all whitespace and newlines.
{"path":"/tmp/ws/index.html","offset":22500,"limit":50}Offset 22500 is beyond end of file (663 lines total)
{"path":"/tmp/ws/index.html","limit":100,"offset":563}if (progress < 1) { requestAnimationFrame(animateRotation); } else { if (axis === 'x') pivot.rotation.x = targetRotation; else if (axis === 'y') pivot.rotation.y = targetRotation; else if (axis === 'z') pivot.rotation.z = targetRotation; const cubesToDetach = Array.from(pivot.children); cubesToDetach.forEach(cube => { scene.attach(cube); cube.position.x = Math.round(cube.position.x); cube.position.y = Math.round(cube.position.y); cube.position.z = Math.round(cube.position.z); cube.rotation.x = Math.round(cube.rotation.x / (Math.PI / 2)) * (Math.PI / 2); cube.rotation.y = Math.round(cube.rotation.y / (Math.PI / 2)) * (Math.PI / 2); cube.rotation.z = Math.round(cube.rotation.z / (Math.PI / 2)) * (Math.PI / 2); cube.updateMatrixWorld(); }); pivot.rotation.set(0, 0, 0); isAnimating = false; } } animateRotation(); } function showMoveIndicator(move) { moveIndicator.textContent = move; moveIndicator.classList.add('show'); setTimeout(() => { moveIndicator.classList.remove('show'); }, 300); } function scrambleCube() { if (isAnimating) return; const faces = ['L', 'R', 'U', 'D', 'F', 'B']; const numMoves = 20; let moveCount = 0; function nextMove() { if (moveCount >= numMoves) return; const face = faces[Math.floor(Math.random() * faces.length)]; const direction = Math.random() > 0.5 ? 1 : -1; const axis = getAxisFromFace(face); let layer; switch (face) { case 'R': layer = 1; break; case 'L': layer = -1; break; case 'U': layer = 1; break; case 'D': layer = -1; break; case 'F': layer = 1; break; case 'B': layer = -1; break; } showMoveIndicator(face + (direction > 0 ? "'" : "")); rotateLayer(axis, layer, direction, 150); moveCount++; setTimeout(nextMove, 300); } nextMove(); } function onWindowResize() { renderer.setSize(window.innerWidth, window.innerHeight * 0.85); camera.aspect = window.innerWidth / (window.innerHeight * 0.85); camera.updateProjectionMatrix(); } function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } function resetCamera() { camera.position.set(6, 5, 8); camera.lookAt(0, 0, 0); } // Expose functions to window for button clicks window.rotateFace = rotateFace; window.resetCamera = resetCamera; window.scrambleCube = scrambleCube; // Initialize the scene init(); </script> </body> </html> [1 more lines in file. Use offset=663 to continue.]
{"path":"/tmp/ws/index.html","limit":100,"offset":140}width: 12px; height: 12px; border-radius: 50%; } #loading { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); font-size: 18px; z-index: 100; } .move-indicator { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); font-size: 36px; font-weight: bold; color: white; text-shadow: 0 4px 8px rgba(0, 0, 0, 0.5); pointer-events: none; opacity: 0; transition: opacity 0.3s ease, transform 0.3s ease; z-index: 20; } .move-indicator.show { opacity: 1; transform: translate(-50%, -50%) scale(1.2); } </style> </head> <body> <div id="loading">Loading...</div> <div id="container"> <div id="ui-container"> <div class="info"> <h1> Rubik's Cube</h1> <div class="controls"> <div class="control-group"> <button id="scramble-btn">Scramble Cube</button> </div> <div class="control-group"> <button onclick="rotateFace('L', -1)">L</button> <button onclick="rotateFace('R', 1)">R</button> <button onclick="rotateFace('U', -1)">U</button> <button onclick="rotateFace('D', 1)">D</button> <button onclick="rotateFace('F', -1)">F</button> <button onclick="rotateFace('B', 1)">B</button> </div> <div class="control-group"> <button class="secondary" onclick="rotateFace('L', 1)">L'</button> <button class="secondary" onclick="rotateFace('R', -1)">R'</button> <button class="secondary" onclick="rotateFace('U', 1)">U'</button> <button class="secondary" onclick="rotateFace('D', -1)">D'</button> <button class="secondary" onclick="rotateFace('F', 1)">F'</button> <button class="secondary" onclick="rotateFace('B', -1)">B'</button> <div class="control-group"> <button onclick="scrambleCube()">Scramble</button> <button onclick="resetCamera()">Reset</button> </div> </div> <div class="instructions"> <p>🖱️ <strong>Left Click + Drag:</strong> Rotate camera</p> <p>🖱️ <strong>Right Click + Drag:</strong> Pan camera</p> <p>🖱️ <strong>Scroll:</strong> Zoom</p> <p>⚡ <strong>Click faces:</strong> Rotate cube layers</p> </div> <div class="legend"> <div class="legend-item"><div class="color-dot" style="background: #FFD700;"></div>Right</div> <div class="legend-item"><div class="color-dot" style="background: #FF8C00;"></div>Left</div> <div class="legend-item"><div class="color-dot" style="background: #FFFFFF;"></div>Up</div> <div class="legend-item"><div class="color-dot" style="background: #FF4500;"></div>Down</div> <div class="legend-item"><div class="color-dot" style="background: #00FF00;"></div>Front</div> <div class="legend-item"><div class="color-dot" style="background: #00FFFF;"></div>Back</div> <div class="control-group"> <button onclick="scrambleCube()">Scramble</button> <button onclick="resetCamera()">Reset</button> </div> </div> </div> </div> </div> <div id="move-indicator" class="move-indicator"></div> </div> <script src="three.min.js"></script> <script> // Global variables let scene, camera, renderer, cubes = [], isAnimating = false, pivot; let raycaster = new THREE.Raycaster(); let mouse = new THREE.Vector2(); let moveIndicator = document.getElementById('move-indicator'); let animationSpeed = 0.15; let isDragging = false; let previousMousePosition = { x: 0, y: 0 }; [424 more lines in file. Use offset=240 to continue.]
The HTML structure has some issues from my previous edits. Let me rewrite the HTML file cleanly:
/tmp/ws/index.html (22832 bytes)Successfully wrote 22832 bytes to /tmp/ws/index.html
{"command":"ls -la /tmp/ws/index.html"}-rw-r--r--. 1 node node 22846 Aug 1 20:42 /tmp/ws/index.html
Done. Created `/tmp/ws/index.html` with: - **Interactive 3D Rubik's Cube** using Three.js (loaded from the provided `three.min.js`) - **Orbit camera controls**: Left-click drag to rotate, right-click drag to pan, scroll to zoom - **Face clicking**: Click cube faces to rotate layers - **Button controls**: L/R/U/D/F/B moves and their primes, scramble button, reset camera - **Visual feedback**: Move indicators during rotations - **Sandboxed**: No external resources, CDNs, or network requests The file includes all CSS in `<style>` tags, all JS in `<script>` tags, and uses the existing `three.min.js` via a plain `<script src="three.min.js">` reference.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
3D Rubik's Cube renders with UI buttons; click, drag, and wheel rotate camera/faces, but keyboard inputs had no effect.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.