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Rubik's Cube · qwen3.5-9b

Output saved · Stopped by an API error Cost / run $0.0017 Runtime 233.8s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build an interactive 3D 3 by 3 Rubik's Cube using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Start solved, with six distinct face colors and visible cubie boundaries. Preserve cubie and sticker state through moves; recoloring a static cube is not sufficient. - Provide visible buttons for U, D, L, R, F, B quarter turns and their inverses. Animate each move and queue or disable further moves until it completes so state is not corrupted. - Dragging the background orbits the camera without turning a face. Keep the cube fully visible initially and support bounded wheel zoom. - Provide Scramble, applying a sequence of legal turns, and Reset to restore the solved cube and initial camera. - Only core global THREE is provided; implement camera controls without importing unavailable addons. A solver is not required. Verify: Turn one face and apply its inverse, checking that the visible stickers return to their starting arrangement. Orbit the camera to inspect the cube from another angle, then use Reset and check the solved appearance and initial framing.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-9b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-07

METRICS

runtime233.8s
tokens in4.8k
tokens out10k
cached0
cost / run$0.0017
Transcript · 9 messages
system

user

Build an interactive 3D 3 by 3 Rubik's Cube using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Start solved, with six distinct face colors and visible cubie boundaries. Preserve cubie and sticker state through moves; recoloring a static cube is not sufficient. - Provide visible buttons for U, D, L, R, F, B quarter turns and their inverses. Animate each move and queue or disable further moves until it completes so state is not corrupted. - Dragging the background orbits the camera without turning a face. Keep the cube fully visible initially and support bounded wheel zoom. - Provide Scramble, applying a sequence of legal turns, and Reset to restore the solved cube and initial camera. - Only core global THREE is provided; implement camera controls without importing unavailable addons. A solver is not required. Verify: Turn one face and apply its inverse, checking that the visible stickers return to their starting arrangement. Orbit the camera to inspect the cube from another angle, then use Reset and check the solved appearance and initial framing.

assistant
thinking
The user wants me to build an interactive 3D Rubik's Cube using Three.js. Let me break down the requirements:

1. A 3x3 Rubik's Cube with 6 distinct face colors
2. Visible cubie boundaries
3. Preserve cubie and sticker state through moves (not just recoloring)
4. Buttons for U, D, L, R, F, B quarter turns and their inverses
5. Animate each move and queue/disable further moves until completion
6. Dragging orbits camera without turning faces
7. Keep cube fully visible initially, support bounded wheel zoom
8. Scramble button applying legal turns
9. Reset button to restore solved cube and initial camera
10. Only core THREE is provided, implement camera controls without addons
11. Verify: turn one face and apply inverse, orbit camera, reset

Let me start by checking what files are available in the current directory.
→ bash {"command":"ls -la"}
toolResult

total 604 drwx------ 3 node node 4096 Oct 7 05:03 . drwxrwxrwt 6 root root 4096 Oct 7 05:03 .. drwxr-xr-x 3 node node 4096 Oct 7 05:03 .home -rw-r--r-- 1 node node 603445 Oct 7 05:03 three.min.js

assistant
thinking
Good, I have three.min.js available. Now let me build the Rubik's Cube application. I need to:

1. Create a 3x3 Rubik's Cube with 27 cubies (3x3x3)
2. Each cubie has 6 faces with stickers
3. Implement camera controls (orbit) without addons
4. Implement face turn animations with proper cubie rotation
5. Queue moves and disable during animation
6. Add Scramble and Reset functionality

Let me write the complete index.html file with all the functionality.
→ write index.html (37502 bytes)
toolResult

Successfully wrote to index.html

assistant
assistant
assistant