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Rubik's Cube · ministral-14b-2512

Output saved · Stopped by an API error Cost / run $0.0176 Runtime 302.6s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build an interactive 3D 3 by 3 Rubik's Cube using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Start solved, with six distinct face colors and visible cubie boundaries. Preserve cubie and sticker state through moves; recoloring a static cube is not sufficient. - Provide visible buttons for U, D, L, R, F, B quarter turns and their inverses. Animate each move and queue or disable further moves until it completes so state is not corrupted. - Dragging the background orbits the camera without turning a face. Keep the cube fully visible initially and support bounded wheel zoom. - Provide Scramble, applying a sequence of legal turns, and Reset to restore the solved cube and initial camera. - Only core global THREE is provided; implement camera controls without importing unavailable addons. A solver is not required. Verify: Turn one face and apply its inverse, checking that the visible stickers return to their starting arrangement. Orbit the camera to inspect the cube from another angle, then use Reset and check the solved appearance and initial framing.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelministral-14b-2512
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-09

METRICS

runtime302.6s
tokens in412k
tokens out15k
cached377k
cost / run$0.0176
Transcript · 52 messages
system

user

Build an interactive 3D 3 by 3 Rubik's Cube using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Start solved, with six distinct face colors and visible cubie boundaries. Preserve cubie and sticker state through moves; recoloring a static cube is not sufficient. - Provide visible buttons for U, D, L, R, F, B quarter turns and their inverses. Animate each move and queue or disable further moves until it completes so state is not corrupted. - Dragging the background orbits the camera without turning a face. Keep the cube fully visible initially and support bounded wheel zoom. - Provide Scramble, applying a sequence of legal turns, and Reset to restore the solved cube and initial camera. - Only core global THREE is provided; implement camera controls without importing unavailable addons. A solver is not required. Verify: Turn one face and apply its inverse, checking that the visible stickers return to their starting arrangement. Orbit the camera to inspect the cube from another angle, then use Reset and check the solved appearance and initial framing.

assistant
→ write /tmp/job-7XcMLc/index.html (12806 bytes)
toolResult

Successfully wrote to /tmp/job-7XcMLc/index.html

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: [.WebGL-0x93c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x93c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x93c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x93c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The current implementation has several issues: 1. **Three.js Warning**: `THREE.MeshFaceMaterial` is deprecated and replaced with an array of materials for `THREE.Mesh`. 2. **Cube Rendering**: The cube is not rendering correctly; it appears as a blank white square. 3. **Cube Logic**: The cube's internal state and rendering are not properly synchronized, causing the cube to appear as a single solid color. ### Plan to Fix: 1. Replace `THREE.MeshFaceMaterial` with an array of materials for each cubie. 2. Correctly render each cubie with the appropriate face colors. 3. Ensure the cube's internal state updates correctly and reflects in the rendering. Let's fix these issues by updating the `index.html` file.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Cube geometry and materials\n const cubeSize = 1;\n const
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" function createCubeMesh() {\n const group = new THREE.Group();\
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x8bc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8bc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8bc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8bc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is now partially visible, but the faces are not correctly positioned or scaled. The issue is that the faces are overlapping and not aligned properly with the cubie group. Let's fix the face positioning and scaling to ensure each face of the cubie is correctly rendered. ### Plan: 1. **Correct Face Positioning**: Each face of the cubie should be offset from the center of the cubie. 2. **Scale Faces**: Ensure the faces are scaled correctly to fit within the cubie. 3. **Fix Face Orientation**: Rotate the faces so they are perpendicular to the cubie's edges. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Create a mesh for each face of the cubie\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x75c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x75c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x75c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x75c0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is still not rendering correctly. The issue is that the faces are not being displayed properly, and the edges are not aligned with the cubies. Let's simplify the approach by using a single geometry for each cubie and applying the correct materials for each face. ### Plan: 1. **Use a Single Geometry for Each Cubie**: Create a single cubie geometry and apply the correct face materials. 2. **Correct Face Mapping**: Ensure each face of the cubie is mapped to the correct color based on the cube's internal state. 3. **Fix Face Positioning**: Ensure the cubies are positioned correctly in the 3D space. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" function createCubeMesh() {\n const group = new THREE.Group();\
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x17c40017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x17c40017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x17c40017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x17c40017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is now partially visible, but the cubies are not correctly aligned, and the colors are not properly assigned to each face. The issue is that `THREE.Mesh` with an array of materials does not work as expected for individual faces. Instead, we need to create separate meshes for each face of the cubie and position them correctly. ### Plan: 1. **Create Individual Faces**: Use separate meshes for each face of the cubie. 2. **Correct Face Positioning**: Position each face correctly relative to the cubie's center. 3. **Assign Correct Colors**: Ensure each face has the correct color based on the cube's internal state. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" function createCubeMesh() {\n const group = new THREE.Group();\
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x39cc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x39cc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x39cc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x39cc0017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is now correctly displaying individual faces with colors, but the faces are overlapping and not aligned properly. The issue is with the positioning and scaling of the faces. Let's refine the positioning and ensure each face is correctly placed relative to the cubie's center. ### Plan: 1. **Adjust Face Positioning**: Ensure each face is positioned correctly relative to the cubie's center. 2. **Correct Face Geometry**: Use a flat geometry for each face to avoid overlapping. 3. **Fix Face Orientation**: Ensure each face is oriented correctly. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Create a face geometry\n const f
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Create and position each face\n
→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Add edges to show cubie boundaries\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x30440017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x30440017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x30440017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x30440017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is now displaying correctly with individual faces and edges, but the faces are overlapping and not aligned properly. The issue is with the positioning and scaling of the faces relative to the cubie's center. Let's adjust the positioning and ensure each face is correctly aligned. ### Plan: 1. **Adjust Face Positioning**: Ensure each face is positioned correctly relative to the cubie's center. 2. **Fix Face Orientation**: Ensure each face is oriented correctly. 3. **Correct Face Geometry**: Use a consistent geometry for each face. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Create and position each face\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" function getColor(faceIndex) {\n const colors = ['#FFFFFF', '#F
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x79c0015f600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x79c0015f600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x79c0015f600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x79c0015f600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is still not displaying correctly. The faces are overlapping and not aligned properly. Let's simplify the approach by using a single cubie geometry and applying the correct face colors using a texture or material array that maps to each face. ### Plan: 1. **Use a Single Cubie Geometry**: Create a single cubie geometry and apply the correct face colors using a material array. 2. **Correct Face Mapping**: Ensure each face of the cubie is mapped to the correct color based on the cube's internal state. 3. **Fix Face Positioning**: Ensure the cubies are positioned correctly in the 3D space. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" function createCubeMesh() {\n const group = new THREE.Group();\
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" function getColor(faceIndex) {\n const colors = [\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: [.WebGL-0x1c140017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x1c140017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x1c140017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x1c140017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant

The cube is still not rendering correctly. The issue is that `THREE.Mesh` with an array of materials does not work as expected for individual faces in Three.js. Instead, we need to use a single material and manually assign colors to each face using a custom shader or ensure the materials are correctly mapped to each face. ### Plan: 1. **Use a Custom Shader Material**: Create a custom shader material to assign colors to each face of the cubie. 2. **Ensure Correct Face Mapping**: Use a material array with a `Mesh` object that correctly maps each face to its material. Let's update the code to address these issues.

→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Create a cubie with all faces\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ edit {"path":"/tmp/job-7XcMLc/index.html","edits":[{"oldText":" // Create a cubie with all faces\n
toolResult

Successfully replaced 1 block(s) in /tmp/job-7XcMLc/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: THREE.MeshFaceMaterial has been removed. Use an Array instead.","warning: [.WebGL-0x19040017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19040017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19040017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x19040017b600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"U\nU'\nD\nD'\nL\nL'\nR\nR'\nF\nF'\nB\nB'\nScramble Reset","images":"attached"}

assistant
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