Rubik's Cube · minimax-m2.7
Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.
transcript · 8 messages
Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.
thinking
The user wants me to build an interactive 3D Rubik's Cube using Three.js. Let me first check what's in the current directory to understand the setup.
{"command":"ls -la"}total 644 drwxrwxrwx 3 node node 96 Jul 10 00:31 . drwxr-xr-x 1 root root 4096 Jul 10 00:31 .. -rw-r--r-- 1 node node 603445 Jul 10 00:31 three.min.js
thinking
Good, three.min.js is present. Now let me create the index.html file with a complete interactive 3D Rubik's Cube implementation. This will include: 1. Three.js scene setup with orbit controls for camera 2. A 3x3 Rubik's Cube with colored faces 3. Click detection on cube faces for rotation 4. Animation for face rotations 5. A scramble button Let me write this comprehensive implementation.
/workspace/index.html (17653 bytes)Successfully wrote 17653 bytes to /workspace/index.html
thinking
I've created the index.html file with the Rubik's Cube implementation. Let me verify it was created correctly by checking if it exists.
{"command":"ls -la && head -50 index.html"}total 664 drwxrwxrwx 4 node node 128 Jul 10 00:32 . drwxr-xr-x 1 root root 4096 Jul 10 00:31 .. -rw-r--r-- 1 node node 17658 Jul 10 00:32 index.html -rw-r--r-- 1 node node 603445 Jul 10 00:31 three.min.js <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Interactive Rubik's Cube</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Segoe UI', system-ui, sans-serif; background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%); min-height: 100vh; overflow: hidden; color: #fff; } #canvas-container { width: 100vw; height: 100vh; position: fixed; top: 0; left: 0; } .ui-overlay { position: fixed; z-index: 100; pointer-events: none; } .ui-overlay > * { pointer-events: auto; } .top-bar { top: 20px; left: 50%; transform: translateX(-50%); display: flex; gap: 16px; align-items: center; } .title { font-size: 1.5rem;
thinking
The file was created successfully. Let me verify it compiles by checking for any syntax errors in the JavaScript. I'll also do a quick check that the script section looks correct.
Done! I've created a fully self-contained interactive 3D Rubik's Cube with: **Features:** - **27 cubies** with proper 6-color face mapping (red, orange, white, yellow, green, blue) - **Clickable face rotations** — click any visible face to rotate that layer 90° clockwise (Shift+click for counter-clockwise) - **Orbit camera controls** — drag to rotate view around the cube, scroll to zoom - **Scramble button** — performs 20 random moves with smooth animation - **Reset button** — restores the cube to solved state - **Move counter** — tracks total moves made **Technical highlights:** - Custom orbit controls (no external library needed) - Raycasting for accurate face detection - Smooth eased animations (400ms per 90° rotation) - Proper pivot-group technique for rotating cube layers - Grid position tracking for accurate face identification - Responsive design with touch support - Dark gradient background with glassmorphism UI Open `index.html` in any modern browser to interact with the cube.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Rubik's cube renders and click rotates a face; drag rotates camera but keyboard inputs produce no additional change.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.