Rubik's Cube · minimax-m2.1
Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.
transcript · 8 messages
Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.
thinking
The user wants me to create an interactive 3D Rubik's Cube using Three.js. Let me first check what's in the current directory to understand the available files. I need to: 1. Check the current directory for files 2. Create a single HTML file with: - Three.js loaded from three.min.js - A 3D Rubik's Cube rendered - Clickable face rotations - Orbit-drag camera (OrbitControls) - A scramble button Let me start by checking what files are available.
{"command":"ls -la /tmp/ws"}total 592 drwxr-sr-x. 2 node node 26 Aug 1 20:41 . drwxrwsrwx. 3 root node 16 Aug 1 20:41 .. -rw-r--r--. 1 node node 603445 Aug 1 20:41 three.min.js
thinking
I have the three.min.js file available. Now I'll create the index.html with a fully functional Rubik's Cube. Let me design this: 1. **Rubik's Cube Structure**: A 3x3x3 cube made of 27 smaller cubies (though the center one isn't visible) 2. **Colors**: Standard Rubik's cube colors (white, yellow, red, orange, blue, green) 3. **Face Rotation**: Click on a face to rotate it clockwise, with animation 4. **Orbit Controls**: Use OrbitControls for camera manipulation 5. **Scramble Button**: Randomly scramble the cube Let me write this comprehensive single-file application.
/tmp/ws/index.html (18537 bytes)Successfully wrote 18537 bytes to /tmp/ws/index.html
thinking
I've created a complete interactive 3D Rubik's Cube with: 1. **Three.js rendering** - Using the pre-loaded three.min.js 2. **Clickable face rotations** - Click on any cube face to rotate that layer 3. **Orbit-drag camera** - Custom OrbitControls implementation for camera manipulation 4. **Scramble button** - Randomly scrambles the cube with 20 random moves 5. **Reset button** - Resets the cube to solved state The implementation includes: - Standard Rubik's cube colors (white, yellow, red, orange, blue, green) - Smooth animated face rotations with easing - Animation queue system to handle rapid clicks - Touch support for mobile devices - Responsive design Let me verify the file was created correctly.
{"command":"ls -la /tmp/ws/"}total 612 drwxr-sr-x. 2 node node 44 Aug 1 20:42 . drwxrwsrwx. 3 root node 16 Aug 1 20:41 .. -rw-r--r--. 1 node node 18541 Aug 1 20:42 index.html -rw-r--r--. 1 node node 603445 Aug 1 20:41 three.min.js
thinking
The file was created. Let me verify the HTML is valid by checking a snippet to make sure it's properly structured.
Done! I've created a fully interactive 3D Rubik's Cube in `/tmp/ws/index.html` with: **Features:** - **Clickable face rotations** - Click any visible face to rotate that layer clockwise (uses raycasting to detect clicked cubie and face) - **Orbit-drag camera** - Click and drag to rotate the view around the cube, scroll to zoom - **Scramble button** - Performs 20 random moves to scramble the cube - **Reset button** - Instantly resets to solved state **Technical details:** - Uses Three.js (loaded from local `three.min.js`) - Custom OrbitControls implementation (no external dependencies) - Smooth animated rotations with eased timing - Animation queue to handle rapid clicks - Standard Rubik's cube colors (white/yellow, red/orange, green/blue) - Touch support for mobile devices - Fully self-contained with inline CSS and JS
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
3D Rubik's Cube renders cleanly, click rotates a face, drag/wheel orbit camera; keyboard inputs have no effect (not required).
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.