Rubik's Cube · muse-ember
Output generated Cost / run $0.0098 Runtime 41.4s
Prompt for this run
Build an interactive 3D 3 by 3 Rubik's Cube using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Start solved, with six distinct face colors and visible cubie boundaries. Preserve cubie and sticker state through moves; recoloring a static cube is not sufficient. - Provide visible buttons for U, D, L, R, F, B quarter turns and their inverses. Animate each move and queue or disable further moves until it completes so state is not corrupted. - Dragging the background orbits the camera without turning a face. Keep the cube fully visible initially and support bounded wheel zoom. - Provide Scramble, applying a sequence of legal turns, and Reset to restore the solved cube and initial camera. - Only core global THREE is provided; implement camera controls without importing unavailable addons. A solver is not required. Verify: Turn one face and apply its inverse, checking that the visible stickers return to their starting arrangement. Orbit the camera to inspect the cube from another angle, then use Reset and check the solved appearance and initial framing.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
METRICS
Transcript · 27 messages
Build an interactive 3D 3 by 3 Rubik's Cube using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Start solved, with six distinct face colors and visible cubie boundaries. Preserve cubie and sticker state through moves; recoloring a static cube is not sufficient. - Provide visible buttons for U, D, L, R, F, B quarter turns and their inverses. Animate each move and queue or disable further moves until it completes so state is not corrupted. - Dragging the background orbits the camera without turning a face. Keep the cube fully visible initially and support bounded wheel zoom. - Provide Scramble, applying a sequence of legal turns, and Reset to restore the solved cube and initial camera. - Only core global THREE is provided; implement camera controls without importing unavailable addons. A solver is not required. Verify: Turn one face and apply its inverse, checking that the visible stickers return to their starting arrangement. Orbit the camera to inspect the cube from another angle, then use Reset and check the solved appearance and initial framing.
thinking
{"command":"pwd; ls -la; ls -lh three.min.js 2>&1 | head"}/tmp/job-2MfMI0 total 604 drwx------ 3 node node 4096 Nov 10 01:08 . drwxrwxrwt 8 root root 4096 Nov 10 01:08 .. drwxr-xr-x 3 node node 4096 Nov 10 01:08 .home -rw-r--r-- 1 node node 603445 Nov 10 01:08 three.min.js -rw-r--r-- 1 node node 590K Nov 10 01:08 three.min.js
thinking
Mapping cube face colors to materials and defining per-cubie material assignment logic.Defining move axes, rotation direction, and pivot-based animation with quaternion snapping.
{"command":"grep -o 'VERSION[^,]*' three.min.js | head; head -c 500 three.min.js"}/** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="128",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,h=1e3,u=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,_=1012,w=1014,b=1015,M=1016,S=1020,T=102
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index.html (10669 bytes)Successfully wrote to index.html
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{"action":"inspect"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nSolved\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"click","x":257,"y":27}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nMoving U …\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"inspect"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nLast: U • Solved? No\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"click","x":260,"y":27}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nLast: U' • Solved? Yes\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"inspect"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nLast: U' • Solved? Yes\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"drag","x":150,"y":400,"toX":550,"toY":500}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nLast: U' • Solved? Yes\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"click","x":1010,"y":27}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nSolved (reset)\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"action":"click","x":956,"y":27}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x3f5c0016c800]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"Rubik's Cube 3×3\nU\nU\nU'\nD\nD\nD'\nL\nL\nL'\nR\nR\nR'\nF\nF\nF'\nB\nB\nB'\nScramble Reset\nMoving B' …\nDrag background to orbit • Scroll / pinch wheel to zoom","images":"attached"}
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{"command":"ls -lh index.html three.min.js"}-rw-r--r-- 1 node node 11K Nov 10 01:08 index.html -rw-r--r-- 1 node node 590K Nov 10 01:08 three.min.js
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Built `index.html` (self-contained, loads local `three.min.js` via `<script src="three.min.js">`, no CDN/network): - 27 physical cubies with 6 distinct face colors (white/yellow/green/blue/red/orange), black interior faces for visible boundaries. Moves rotate actual cubies via a pivot group, with position/rotation snapping on completion — preserving cubie/sticker state. - Visible buttons for U/D/L/R/F/B and their inverses (U', etc.), animated with easing, queued and disabled during animation to prevent corruption. Status shows last move and solved/not-solved (checked against home position/orientation). - Custom orbit controls (no addons): pointer drag orbits camera (clamped phi), wheel zoom clamped 5–12, cube fully visible initially at radius 7.2. - **Scramble**: 20 random legal quarter/prime turns queued sequentially. **Reset**: restores home cubie transforms and initial camera. **Verified in browser:** - Initial solved appearance with 3 faces visible — OK. - Clicked **U**: top layer rotated correctly (side colors shifted); then **U'**: status reported "Solved? Yes" and stickers returned to starting arrangement — OK. - Dragged background: camera orbited to a top-down view without turning a face — OK. - Clicked **Reset** after orbiting: solved appearance and initial framing restored — OK. - Clicked **Scramble**: sequence started (e.g. "Moving R'…"), buttons disabled during queue — OK. **Remaining unverified:** Full 20-move scramble completion to a stable scrambled state, wheel-zoom bounds, and each of D/L/R/F/B individually (only U/U' exercised in detail; shared move logic covers others).