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Rubik's Cube · seed-2.0-code

Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.

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transcript · 14 messages
user

Using the pre-provided three.min.js (global THREE), render an interactive 3D Rubik's Cube with clickable face rotations, orbit-drag camera, and a scramble button.

assistant
thinking
Let me understand the requirements:
1. Create an interactive 3D Rubik's Cube using three.min.js
2. Features:
   - Clickable face rotations
   - Orbit-drag camera
   - Scramble button

First, let me check what files are in the current directory.
bash {"command":"ls -la"}
toolResult

total 592 drwxr-sr-x. 2 node node 26 Aug 13 01:31 . drwxrwsrwx. 3 root node 16 Aug 13 01:31 .. -rw-r--r--. 1 node node 603445 Aug 13 01:31 three.min.js

assistant
thinking
Great, three.min.js is already present. Now I need to create an index.html file with all the functionality:

1. HTML structure
2. CSS styles
3. JavaScript for:
   - Setting up Three.js scene, camera, renderer
   - Creating a Rubik's Cube with 27 small cubes
   - Orbit controls (I'll need to implement this since we can't load external files like OrbitControls.js)
   - Click detection for face rotations
   - Animation for face rotations
   - Scramble functionality

Let me write the complete index.html file.
write /tmp/ws/index.html (22069 bytes)
toolResult

Successfully wrote 22069 bytes to /tmp/ws/index.html

assistant
thinking
The index.html file has been created. Let me verify it's present and check the structure by reading a small portion of it.
bash {"command":"ls -la /tmp/ws"}
toolResult

total 616 drwxr-sr-x. 2 node node 44 Aug 13 01:32 . drwxrwsrwx. 3 root node 16 Aug 13 01:31 .. -rw-r--r--. 1 node node 22073 Aug 13 01:32 index.html -rw-r--r--. 1 node node 603445 Aug 13 01:31 three.min.js

assistant
thinking
Great! The index.html file has been created successfully. Let me verify the key aspects of the implementation:

1. It includes three.min.js from the local file
2. It has a complete Rubik's Cube implementation with:
   - 27 individual cubies with proper colors
   - Orbit camera controls (drag to rotate, scroll to zoom, touch support)
   - Clickable face detection for rotation
   - Shift-click for reverse rotation
   - Scramble button
   - Reset button
   - Solved state detection
   - Animation for face rotations
   - Touch screen support
3. All CSS is in a <style> tag
4. All JavaScript is in a <script> tag
5. No external resources or CDNs are used

The implementation looks complete and should fulfill all the requirements. Let me check if the SceneUtils compatibility layer I added is correctly implemented.

Actually, I should also make sure that the orbit controls work properly and that the face rotation logic is correct. The implementation uses a pivot group for smooth animations, which is a good approach for Rubik's cube animations.

Let me quickly read through the relevant parts to make sure everything is correct.
read {"path":"/tmp/ws/index.html","offset":1,"limit":50}
toolResult

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>3D Rubik's Cube</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Arial', sans-serif; background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%); overflow: hidden; height: 100vh; } #canvas-container { width: 100vw; height: 100vh; position: absolute; top: 0; left: 0; } #ui-container { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); z-index: 100; display: flex; gap: 15px; flex-wrap: wrap; justify-content: center; } .btn { padding: 12px 24px; font-size: 16px; font-weight: bold; border: none; border-radius: 8px; cursor: pointer; transition: all 0.3s ease; text-transform: uppercase; letter-spacing: 1px; box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3); } .btn-scramble { background: linear-gradient(45deg, #e94560, #ff6b6b); [551 more lines in file. Use offset=51 to continue.]

assistant
thinking
The file looks good. Let me check the end of the file to make sure the script is complete.
read {"path":"/tmp/ws/index.html","offset":530,"limit":50}
toolResult

animationQueue = []; } // Remove all cubies for (const cubie of cubies) { scene.remove(cubie); } // Recreate createRubiksCube(); isAnimating = false; animationQueue = []; } function checkSolved() { for (const cubie of cubies) { const pos = cubie.position; const homeX = cubie.userData.homeX * TOTAL_SIZE; const homeY = cubie.userData.homeY * TOTAL_SIZE; const homeZ = cubie.userData.homeZ * TOTAL_SIZE; if (Math.abs(pos.x - homeX) > 0.1 || Math.abs(pos.y - homeY) > 0.1 || Math.abs(pos.z - homeZ) > 0.1) { return; } // Check rotation too const euler = new THREE.Euler(); euler.setFromQuaternion(cubie.quaternion); const pi2 = Math.PI * 2; const rx = ((euler.x % pi2) + pi2) % pi2; const ry = ((euler.y % pi2) + pi2) % pi2; const rz = ((euler.z % pi2) + pi2) % pi2; const isZeroRot = (angle) => Math.abs(angle) < 0.1 || Math.abs(angle - Math.PI * 2) < 0.1; if (!isZeroRot(rx) || !isZeroRot(ry) || !isZeroRot(rz)) { return; } } // Cube is solved! const statusEl = document.getElementById('status'); statusEl.style.opacity = '1'; setTimeout(() => { statusEl.style.opacity = '0'; }, 2000); } [22 more lines in file. Use offset=580 to continue.]

assistant
thinking
Let me check the final part of the file to make sure everything is properly closed.
read {"path":"/tmp/ws/index.html","offset":580,"limit":30}
toolResult

function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } // Add missing SceneUtils.attach/detach for older Three.js versions THREE.SceneUtils = THREE.SceneUtils || {}; THREE.SceneUtils.attach = function(child, scene, parent) { child.updateMatrixWorld(true); parent.attach(child); }; THREE.SceneUtils.detach = function(child, parent, scene) { child.updateMatrixWorld(true); scene.attach(child); }; // Initialize init(); </script> </body> </html>

assistant
thinking
Perfect! The index.html file is complete and contains all the necessary functionality:

1. **HTML Structure**: Proper DOCTYPE, viewport meta tag, and semantic elements
2. **CSS Styles**: Beautiful gradient background, button styles, layout for UI elements
3. **Three.js Implementation**:
   - Scene, camera, renderer setup
   - Orbit camera controls (drag to rotate, scroll to zoom, touch support)
   - Lighting (ambient + directional lights)
4. **Rubik's Cube Logic**:
   - 27 cubies with proper face colors
   - Face rotation detection using raycaster
   - Smooth animations for face rotations
   - Animation queue for consecutive moves
   - Scramble function with 20 random moves
   - Reset function to restore cube to solved state
   - Solved state detection with visual feedback
5. **User Interaction**:
   - Click on faces to rotate them
   - Shift+Click for reverse rotation
   - Drag to orbit camera
   - Scroll to zoom
   - Touch screen support
6. **Compatibility**: SceneUtils polyfill for older Three.js versions
7. **Self-contained**: All CSS and JavaScript are inline, uses only local three.min.js

The application is complete and ready to run. Let me provide a brief summary of what has been created.

I've created a complete, interactive 3D Rubik's Cube application in `/tmp/ws/index.html`. Here's what it includes: ## Features 1. **3D Rendering**: Uses Three.js (loaded from local `three.min.js`) to render a high-quality 3D Rubik's Cube with black edges and proper face colors. 2. **Camera Controls**: - **Orbit**: Drag the mouse to rotate around the cube - **Zoom**: Scroll mouse wheel or use pinch gestures - **Touch Support**: Multi-touch pinch to zoom, single touch drag to orbit 3. **Cube Interaction**: - **Click Faces**: Click on any face to rotate that layer 90° - **Shift+Click**: Rotate in the opposite direction - **Smooth Animations**: All rotations have easing animations 4. **Buttons**: - **Scramble**: Performs 20 random moves with quick animations - **Reset**: Instantly resets the cube to its solved state 5. **Solved Detection**: Automatically detects when the cube is solved and displays a "Solved!" message. ## Technical Implementation - **Cubie System**: 27 individual cube pieces ("cubies") make up the Rubik's Cube - **Layer Rotation**: Uses pivot groups to rotate entire layers smoothly - **Raycasting**: For accurate face click detection - **Animation Queue**: Handles consecutive moves smoothly ## Running the Application To run, simply open `index.html` in a web browser that supports WebGL. The file is completely self-contained with no external dependencies.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelseed-2.0-code
vendorByteDance · Seed
harnesspi-agent
generated2026-08-13

EVALUATION

4/5 working

3D Rubik's Cube with working face-click rotation, drag orbit, and wheel zoom; keyboard inputs had no effect as expected.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click2.9%
on drag10.3%
on wheel32.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread100.8 / 255
console errors0
js errors none

METRICS

runtime96.8s
tokens in48k
tokens out7.1k
cached31k
cost / run$0.0297