Mario-style platformer · gpt-oss-120b
Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.
transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.
thinking
We need to create a full index.html containing Phaser game. The directory likely contains phaser.min.js. Let's list.
{"command":"ls -R"}.: phaser.min.js
thinking
We have phaser.min.js. We'll write index.html with HTML canvas, load Phaser via script src. Then code a simple platformer with generated graphics using Phaser's graphics (e.g., using fillRect, generate textures). We'll generate a player sprite using a simple rectangle or color; enemies and coins also simple shapes. Implement side-scrolling: tilemap using repeated ground platforms. Use physics arcade. Procedurally generate level: simple array of platforms with gaps, random positions. Goal flag: a simple rectangle. Implement controls: arrow keys for left/right and up for jump. Stomp enemies: if player falling and collides with enemy from top, kill enemy. Collect coins: overlap triggers collect and increase score. Display score. All in a single file. We'll need to write index.html with HTML skeleton, loading phaser.min.js via <script src="phaser.min.js"></script>, then a <script> containing game code. Also a <style> for body margins. Proceed to write file.
index.html (5864 bytes)Successfully wrote 5864 bytes to index.html
The **index.html** file containing a full self‑contained side‑scrolling platformer built with the provided `phaser.min.js` is now created. It procedurally generates graphics, platforms, coins, enemies, and a goal flag, and runs entirely offline. Open `index.html` in a browser to play.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Player invisible; only ground, platforms, coins, red enemies, and flag visible, no visible sprite for character.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.