Mario-style platformer · gpt-5.6-sol
Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.
transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.
thinking
**Figuring out project setup** I’m trying to figure out how to set up the project correctly. I think I need to create something, possibly inspect the directory. Maybe it’s just related to Phaser, which would simplify things a bit. I wonder if there's a specific order I should follow. It's all a bit unclear at the moment, but if I can just focus on inspecting the directory, that might help me get moving in the right direction!
{"command":"ls -la && printf '\\nPhaser file:\\n' && ls -lh phaser.min.js"}total 1156 drwxr-sr-x. 2 node node 27 Aug 3 00:23 . drwxrwsrwx. 3 root node 16 Aug 3 00:23 .. -rw-r--r--. 1 node node 1181917 Aug 3 00:23 phaser.min.js Phaser file: -rw-r--r--. 1 node node 1.2M Aug 3 00:23 phaser.min.js
thinking
**Exploring game development requirements** I want to ensure the game is responsive and scales well, especially for mobile users. This includes considerations for touch inputs, like buttons, and handling pointer events without a network connection. I'm thinking about using deterministic sky textures, although gradients might be tricky with Phaser-generated graphics. Using an HTML background could be a good solution. Let’s get creative and start piecing this all together!
index.html (13377 bytes)Successfully wrote 13377 bytes to index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Menu screen loads with parallax background, but Enter+Space just dismisses the modal; arrows/WASD show no player movement, drag only selects text.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.