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Mario-style platformer · mistral-large-2512

Output generated Cost / run $0.0074 Runtime 45.0s

Prompt for this run

Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-2512
vendorMistral AI
harnesspi-agent
generated2026-08-01

METRICS

runtime45.0s
tokens in6.4k
tokens out3.5k
cached2.1k
cost / run$0.0074
Transcript · 4 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a playable side-scrolling platformer in the classic Mario style: run and jump across scrolling platforms, stomp enemies, collect coins, and reach a goal flag. Use ONLY procedurally generated graphics, no external image or audio assets.

assistant
→ write /tmp/ws/index.html (11130 bytes)
toolResult

Successfully wrote 11130 bytes to /tmp/ws/index.html

assistant

The game is ready! Open `/tmp/ws/index.html` in a browser to play. **Game Features:** - Side-scrolling platformer with procedural graphics (no external assets) - Run (left/right arrows), jump (up arrow), and stomp enemies - Collect coins for points (+10 each) - Stomp enemies for points (+20 each) or lose if you touch them - Reach the goal flag to win - Score tracking - Camera follows the player through the level