Mario-style platformer · ministral-14b-2512
Output saved · Stopped by an API error Cost / run $0.0198 Runtime 812.3s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Build a playable side-scrolling platformer using the provided Phaser library, with a classic Mario-inspired visual style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Provide one completable scrolling level with solid platforms, gaps, collectible coins, patrolling enemies, and a goal flag. - Use Left/Right or A/D to run and Space to jump. Display the controls. Apply gravity and platform collision; prevent repeated mid-air jumping. - Landing on an enemy from above defeats it and bounces the player upward. Side contact or falling into a gap causes a loss state. - Collecting a coin removes it and increases the displayed count once. Reaching the goal flag shows a win state. - Keep the camera following the player within level bounds. Provide Restart that resets coins, enemies, player, and camera. - Generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Test running and jumping near the starting area. Check landing on a nearby platform and camera following as the player moves. Use Restart and check that the initial player position, visible coins, and camera position return.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 57 messages
Build a playable side-scrolling platformer using the provided Phaser library, with a classic Mario-inspired visual style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Provide one completable scrolling level with solid platforms, gaps, collectible coins, patrolling enemies, and a goal flag. - Use Left/Right or A/D to run and Space to jump. Display the controls. Apply gravity and platform collision; prevent repeated mid-air jumping. - Landing on an enemy from above defeats it and bounces the player upward. Side contact or falling into a gap causes a loss state. - Collecting a coin removes it and increases the displayed count once. Reaching the goal flag shows a win state. - Keep the camera following the player within level bounds. Provide Restart that resets coins, enemies, player, and camera. - Generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Test running and jumping near the starting area. Check landing on a nearby platform and camera following as the player moves. Use Restart and check that the initial player position, visible coins, and camera position return.
/tmp/job-ZAfMXL/index.html (11608 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: Cannot read properties of undefined (reading 'graphics')","warning: [.WebGL-0x24740017ce00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error `Cannot read properties of undefined (reading 'graphics')` indicates that the `this` context is not correctly bound in the `generateGraphics` function. This happens because the function is called outside the Phaser scene context. ### Fixes Needed: 1. **Move `generateGraphics` inside the `create` function** to ensure `this` refers to the scene. 2. **Ensure all graphics are generated correctly** and textures are properly added. 3. **Verify the game logic** for player movement, collisions, and camera following. Let's fix the `index.html` file to address these issues.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function create() {\n // Create platforms\n platformSuccessfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: Unexpected token '}'"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error `Unexpected token '}'` suggests there is a syntax issue in the JavaScript code. This is likely due to an unbalanced brace or missing semicolon. Let's fix the syntax and ensure the `index.html` file is correctly structured. I'll review the code and correct any syntax errors.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function winGame(player, flag) {\n gameWon = true;\n Successfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" const game = new Phaser.Game(config);\n\n let player;\n let platNo changes made to /tmp/job-ZAfMXL/index.html. The replacement produced identical content. This might indicate an issue with special characters or the text not existing as expected.
The issue might be due to an extra or misplaced closing brace or semicolon. Let's simplify the approach by ensuring the entire `index.html` file is syntactically correct and properly structured. I'll rewrite the relevant parts to ensure no syntax errors exist.
/tmp/job-ZAfMXL/index.html (10815 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: Cannot read properties of undefined (reading 'graphics')","warning: [.WebGL-0x3dec0017c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error `Cannot read properties of undefined (reading 'graphics')` persists because the `generateGraphics` function is still being called outside the correct context. The issue arises because `this` inside `generateGraphics` does not refer to the Phaser scene. ### Solution: We need to ensure that `generateGraphics` is called within the `create` function of the Phaser scene, and we must use the correct `this` context. Let's fix this by restructuring the code to ensure `this` is correctly bound.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function create() {\n generateGraphics();","newText":" fSuccessfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function create() {\n // Generate graphics using the correct coSuccessfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function create() {\n // Generate graphics\n this.geSuccessfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function create() {\n platforms = this.physics.add.staticGroup(Successfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"path":"/tmp/job-ZAfMXL/index.html","edits":[{"oldText":" function generateGraphics() {\n const graphics = this.add.graphSuccessfully replaced 1 block(s) in /tmp/job-ZAfMXL/index.html.
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: Unexpected token '}'"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error `Unexpected token '}'` suggests there is still a syntax issue, likely due to an unbalanced brace or semicolon. Let's simplify the entire file to ensure there are no syntax errors and that the code is correctly structured. I'll rewrite the entire `index.html` file to ensure it's syntactically correct and properly structured.
/tmp/job-ZAfMXL/index.html (11164 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: this.generateTextures is not a function","warning: [.WebGL-0x19c400174200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error `this.generateTextures is not a function` indicates that the `generateTextures` function is not properly defined within the Phaser scene context. This is because the function is defined outside the scene object, and `this` does not refer to the scene when called. ### Solution: We need to define `generateTextures` as a method inside the `scene` object in the `config`. Let's fix this by restructuring the code to ensure `generateTextures` is part of the scene object.
/tmp/job-ZAfMXL/index.html (11383 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: this.generateTextures is not a function","warning: [.WebGL-0x32b40017c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error persists because the Phaser scene configuration does not support adding methods directly like that. Instead, we need to define the scene as an object with methods, not as a set of standalone functions. Let's fix this by restructuring the code to use an anonymous function for the scene.
/tmp/job-ZAfMXL/index.html (12310 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: this.generateTextures is not a function","warning: [.WebGL-0x1cbc0017c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The issue persists because the `scene` configuration in Phaser needs to be properly set up as a class or an object with methods. Let's simplify the approach and ensure the `GameScene` class is correctly instantiated and used. I'll fix this by directly implementing the scene logic in a cleaner way.
/tmp/job-ZAfMXL/index.html (11464 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: Cannot read properties of undefined (reading 'graphics')","warning: [.WebGL-0x3e1c00180200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
The error `Cannot read properties of undefined (reading 'graphics')` indicates that `this` is not correctly bound when calling `generateTextures`. To resolve this, we need to ensure that `generateTextures` is called within the correct context of the Phaser scene. Let's simplify the approach by directly embedding the texture generation logic inside the `create` function, ensuring `this` refers to the scene.
/tmp/job-ZAfMXL/index.html (11062 bytes)Successfully wrote to /tmp/job-ZAfMXL/index.html
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: Failed to execute 'texImage2D' on 'WebGLRenderingContext': Overload resolution failed.","warning: [.WebGL-0x340c0017c200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"Coins: 0\nReady!\nControls: Left/Right or A/D to move, Space to jump\nRestart","images":"attached"}
10 minutes have elapsed. At most 5 minutes remain. Finalize the output as soon as possible: save index.html now, fix only essential issues, and finish.