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Mario-style platformer · muse-wonder

Output generated Cost / run $0.7265 Runtime 145.3s

Prompt for this run

Build a playable side-scrolling platformer using the provided Phaser library, with a classic Mario-inspired visual style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Provide one completable scrolling level with solid platforms, gaps, collectible coins, patrolling enemies, and a goal flag. - Use Left/Right or A/D to run and Space to jump. Display the controls. Apply gravity and platform collision; prevent repeated mid-air jumping. - Landing on an enemy from above defeats it and bounces the player upward. Side contact or falling into a gap causes a loss state. - Collecting a coin removes it and increases the displayed count once. Reaching the goal flag shows a win state. - Keep the camera following the player within level bounds. Provide Restart that resets coins, enemies, player, and camera. - Generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Test running and jumping near the starting area. Check landing on a nearby platform and camera following as the player moves. Use Restart and check that the initial player position, visible coins, and camera position return.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmuse-wonder
vendorMeta
harnesspi 0.87.1 · browser iteration
generated2026-10-15

METRICS

runtime145.3s
tokens in224k
tokens out10k
cached100k
cost / run$0.7265
Transcript · 29 messages
system

user

Build a playable side-scrolling platformer using the provided Phaser library, with a classic Mario-inspired visual style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Provide one completable scrolling level with solid platforms, gaps, collectible coins, patrolling enemies, and a goal flag. - Use Left/Right or A/D to run and Space to jump. Display the controls. Apply gravity and platform collision; prevent repeated mid-air jumping. - Landing on an enemy from above defeats it and bounces the player upward. Side contact or falling into a gap causes a loss state. - Collecting a coin removes it and increases the displayed count once. Reaching the goal flag shows a win state. - Keep the camera following the player within level bounds. Provide Restart that resets coins, enemies, player, and camera. - Generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Test running and jumping near the starting area. Check landing on a nearby platform and camera following as the player moves. Use Restart and check that the initial player position, visible coins, and camera position return.

assistant
thinking
→ bash {"command":"ls -la; ls -lh phaser.min.js; head -c 500 phaser.min.js"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 15 04:09 . drwxrwxrwt 6 root root 4096 Oct 15 04:09 .. drwxr-xr-x 3 node node 4096 Oct 15 04:09 .home -rw-r--r-- 1 node node 1181917 Oct 15 04:09 phaser.min.js -rw-r--r-- 1 node node 1.2M Oct 15 04:09 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function s(){}function n(t,e,i){this.fn=t,this.context=e,this.once=i||!1}function r(t,e,s,r,o){if("function"!=typeof s)throw new TypeError("The listener must be a function");var a=new n(s,r||t,o),h=i?i+e:e;re

assistant
thinking
Generating single-file Phaser game with canvas sizing, procedural graphics textures, and Arcade physics for platforms, coins, and enemy patrol.Defining platform layout, stomp and side-collision rules, HUD via DOM, and restart state handling.
→ write index.html (18242 bytes)
toolResult

Successfully wrote to index.html

assistant
thinking
Analyzing level layout collisions and coin placement relative to pipe and rectangle boundaries.
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: x.fillStar is not a function","warning: [.WebGL-0x204400176600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
→ edit {"path":"index.html","edits":[{"oldText":"x.fillStyle(0xffffff,1); x.fillCircle(14,18,7); x.fillStyle(0xe52521,1); x.fillStar(14,18,5,4,7);"
toolResult

Successfully replaced 1 block(s) in index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
→ browser {"action":"click","x":400,"y":450}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
→ browser {"action":"key","text":"ArrowRight"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
→ browser {"action":"key","text":"Space"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
→ browser {"action":"type","text":"dddddddddddddddddddddddddddddddd"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
Analyzing platformer movement physics and jump mechanics to verify feasibility of gaps and heights using given parameters.
→ browser {"action":"click","x":1022,"y":132}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x11340017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
Evaluating browser automation for sustained rightward movement while balancing tool-call limits and screenshot volume.Diagnosing physics body scaling from sprite tween and lingering enemy velocity after game over.
→ edit {"path":"index.html","edits":[{"oldText":" this.goal = this.physics.add.staticSprite(3095,420,'coin').setVisible(false);\n this.goal.body.
toolResult

Successfully replaced 1 block(s) in index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +1ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x203c0017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c0017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c0017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x203c0017e600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"★ SUPER PIXEL ADVENTURE ★\n\nRun, jump, stomp the baddies, grab every coin and reach the flag!\n\n🪙 COINS  0 / 24\nSTATUS  Playing\nMove ← → or A D   Jump SPACE\n↻ Restart\nHow to play: Use Left/Right arrows or A/D to run, Space to jump (only from the ground). Land on an enemy from above to defeat it and bounce. Avoid side contact and don't fall into gaps. Collect coins and touch the flag at the far right to win. Press R or Restart anytime.","images":"attached"}

assistant
thinking
→ bash {"command":"ls -lh index.html phaser.min.js && grep -c \"phaser.min.js\" index.html"}
toolResult

-rw-r--r-- 1 node node 18K Oct 15 04:11 index.html -rw-r--r-- 1 node node 1.2M Oct 15 04:09 phaser.min.js 1

assistant
thinking

Built the playable Mario-inspired side-scrolling platformer in `index.html`, using the local `phaser.min.js` and procedurally generated Phaser Graphics textures (no external assets). **Features implemented:** - One 3200px scrolling level with ground gaps, brick/question platforms, a pipe, 24 collectible coins, 6 patrolling enemies, and a goal flag - Left/Right or A/D movement, Space jump grounded-only, gravity and platform collision - Enemy stomp with bounce; side-contact and pit-fall lose states; flag win state - Coin counter, status, controls display, camera follow with level bounds, and Restart (button or `R`) resetting player/coins/enemies/camera **Verified in browser:** - Initial render shows the starting area cleanly with no console errors after fixing an initial texture-drawing crash (`fillStar`) - Arrow/D input moves the player and Space visibly jumps from the ground; the player lands back on the ground - Restart returns coins to `0 / 24`, restores the starting camera/player position, and re-shows the starting coins **Not fully verified:** a complete end-to-end playthrough to the flag, enemy stomp, and long-distance camera scrolling, because the browser tool only sends short key taps rather than sustained key holds; those paths are implemented but were not traversed in full.