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Dangerous Dave platformer · grok-4.20

Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.

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user

Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.

assistant
thinking
The task is to build a playable tile-based platformer in the style of Dangerous Dave. It needs to be a single-page web app in one self-contained index.html file with CSS in <style> and JS in <script>....The task is to build a playable tile-based platformer in the style of Dangerous Dave on a single-page web app in one self-contained index.html file with CSS in <style> and JS in <script>. No external resources.

Key elements:

- Tile-based level on a canvas.

- Player character that can move left right, jump.

- Goal: grab a trophy, then reach the exit.

- Hazards: fire and water.

- Simple enemies.

- Procedural graphics only – draw everything with canvas primitives, no images.

I need to implement this in one HTML file.

First, structure the HTML:

<!DOCTYPE html>

<html lang=" en">

<head>

<meta charset="UTF-8">

<title>Dangerous Dave Clone</title>

<style>

body { margin:0; background:black; color:white; font-family:monospace; }

canvas { border:1px solid white; display:block; margin:auto; }

#overlay { position:absolute; top 0; left0; width100%; height100%; pointer-events:none; }

#instructions { position:absolute; bottom0; left0; width100%; text-align:center; padding-bottom:10px; }

</style>

</head>

<body>

<canvas id="c" width="800" height="480"></ canvas>

<div id="overlay">

<div id="instructions">Use arrows to move, space to jump. Collect trophy then exit. Avoid fire and water.</div>

</div>

<script>

// JS code here

</script>

</body>

</html>

Now, the JS part.

Define constants:

const TILE_SIZE = 32;

const COLS = 25; // width in tiles

const ROWS = 15; // height

const CANVAS_WIDTH = COLS * TILE_SIZE; // 800

const CANVAS_HEIGHT = ROWS * TILE_SIZE; // 480

let map = Array(ROWS).fill().
write index.html (32957 bytes)
toolResult

Successfully wrote 32957 bytes to index.html

assistant
thinking
The task is complete. I've built a single self-contained index.html file with a playable tile-based platformer inspired by Dangerous Dave.

The game has been built and saved to **index.html**. Open it in a browser to play (arrow keys/WASD + Space to jump; collect the trophy then reach the exit). All graphics, sound, physics, collisions, enemies, hazards, particles, and UI are fully contained with no external dependencies. Enjoy!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgrok-4.20
vendorxAI · Grok
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Dangerous Dave-style platformer starts at menu, transitions to a tiled level with player, enemy, trophy, fire and water hazards; arrow/WASD moved player slightly.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.1%
on click0.7%
on drag2.0%
on wheel0.1%
on enter + space42.7%
on arrow keys0.1%
on w/a/s/d0.1%
frame spread26.1 / 255
console errors1
js errors none

METRICS

runtime69.8s
tokens in9.8k
tokens out11k
cached1.7k
cost / run$0.0389