Dangerous Dave platformer · inkling-small
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
transcript · 8 messages
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
thinking
The user wants a tile-based platformer in Dangerous Dave style. I'll build a self-contained index.html with procedural graphics using canvas, tilemap, player, hazards, trophy, exit, simple enemy, and win condition.I wrote the file. Let me verify quickly it exists and is a single self-contained file with no external assets (only a Google Fonts import which is external but acceptable; better to remove dependency to be fully sandboxed, but it's just CSS. To be safe, I can replace with a system font stack to avoid any network dependency. Let me edit to remove the @import.
/workspace/index.html (7966 bytes)EROFS: read-only file system, open '/workspace/index.html'
thinking
Write to current dir /tmp/ws/index.html instead of /workspace.
{"command":"pwd"}/tmp/ws
thinking
I'll write to /tmp/ws/index.html.
/tmp/ws/index.html (7045 bytes)Successfully wrote 7045 bytes to /tmp/ws/index.html
thinking
File created successfully at /tmp/ws/index.html. Provide brief explanation.
Created `/tmp/ws/index.html`: single-file tile platformer with procedural canvas graphics, keyboard controls, jump, moving enemy, fire/water hazards, trophy pickup, exit, lives, score, and restart. No external assets used; fully self-contained.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Dangerous Dave clone with tiles, ladder, water and platforms; player square moves slightly but arrows/wasd barely affect position.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.