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Dangerous Dave platformer · qwen3.5-122b-a10b

Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.

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transcript · 6 messages
user

Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.

assistant
thinking
The user wants me to build a tile-based platformer game in the style of Dangerous Dave. This should be a single self-contained HTML file with inline CSS and JS. Key features needed:

1. Canvas-based rendering
2. Tile-based level system
3. Player character with movement (left, right, jump)
4. Hazards like fire and water
5. Simple enemies
6. A trophy/collectible
7. An exit door
8. Procedural graphics (no external assets)

Let me create a complete game with all these elements. I'll need to:
- Set up the canvas
- Create a tile map system
- Implement player physics (gravity, collision detection)
- Add hazards that kill the player on contact
- Add simple enemies that patrol
- Add a trophy to collect
- Add an exit door that only opens after collecting the trophy
- Handle win/lose states

Let me write this comprehensive game.
write /tmp/ws/index.html (28384 bytes)
toolResult

Successfully wrote 28384 bytes to /tmp/ws/index.html

assistant
thinking
The file has been written successfully. Let me verify it exists and is complete.
bash {"command":"ls -la /tmp/ws/index.html && head -20 /tmp/ws/index.html && echo \"...\" && tail -10 /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 28384 Aug 1 20:32 /tmp/ws/index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Dangerous Adventure - Tile Platformer</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background: #000; display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', monospace; overflow: hidden; ... break; } }); // Start game fullReset(); gameLoop(); </script> </body> </html>

assistant
thinking
The file has been created successfully. It's a complete self-contained HTML file with the Dangerous Dave-style platformer game. Let me summarize what's included:

1. **Tile-based level system** - 20x15 grid with different tile types
2. **Player character** - A red-shirted adventurer with running/jumping animations
3. **Hazards**:
   - Fire tiles (animated, kill on contact)
   - Water tiles (animated, kill on contact)
4. **Enemies**:
   - Walker enemies that patrol horizontally
   - Flyer enemies that move up and down while patrolling
5. **Trophy** - Golden collectible to grab
6. **Exit door** - Only opens after collecting the trophy
7. **Ladder** - For vertical movement
8. **UI** - Lives, Trophy status, Score display
9. **Controls** - Arrow keys/WASD for movement, Space/Up for jump, R to restart
10. **Procedural graphics** - All drawn with canvas primitives

The game is fully self-contained with no external dependencies.

Done! I've created a complete tile-based platformer game in `index.html`. Here's what's included: ## Features **Level & Tiles:** - 20x15 tile map with walls, floors, ladders - Animated fire and water hazards (instant death) - Exit door that only opens after collecting the trophy - Trophy collectible (golden prize) **Player:** - Red-shirted adventurer sprite with animation - Smooth movement with gravity physics - Jump mechanics - Invincibility frames after taking damage **Enemies:** - Walker enemies (green monsters) that patrol horizontally - Flyer enemies (purple bats) that hover and patrol - Enemy collision kills player **Game System:** - 3 lives system - Score tracking (+10 per jump, +500 for trophy, +1000 for completion) - Win/lose states with messages - Full reset with 'R' key **Controls:** - Arrow keys or WASD: Move left/right - Space or Up arrow: Jump - Down arrow: Climb down ladder - R: Restart game **Visuals:** - Procedural pixel-art style graphics - Starry night sky background - Animated elements (fire flickering, water waves, enemy movement) - Retro UI with stat display Open `index.html` in a browser to play!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-122b-a10b
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 partial

Tile platformer with player, enemies, fire hazards, and trophy render, but player sprite doesn't visibly move with any input, only enemies animate.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.6%
on click0.6%
on drag0.6%
on wheel0.6%
on enter + space0.5%
on arrow keys0.6%
on w/a/s/d0.6%
frame spread32.2 / 255
console errors0
js errors none

METRICS

runtime53.5s
tokens in21k
tokens out8.4k
cached0
cost / run$0.0229