Dangerous Dave platformer · gpt-5.6-sol
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
transcript · 7 messages
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
thinking
**Planning directory inspection** I need to create a plan for inspecting a directory. It feels pretty straightforward, but there might be some details to work through. I'm thinking about how best to approach this—should I focus on specific files or just look at the overall structure? Anyway, I’m aiming for clarity in the directory’s organization. Let’s get this done efficiently!
{"command":"ls -la && printf '\\nENV\\n' && env | grep '^PI_' | sort","timeout":10}{"command":"find . -maxdepth 2 -type f -print","timeout":10}total 0 drwxr-sr-x. 2 node node 6 Aug 3 00:23 . drwxrwsrwx. 3 root node 16 Aug 3 00:23 .. ENV PI_CODING_AGENT=true PI_MODEL=openai/gpt-5.6-sol PI_PROVIDER=openrouter PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-03T00-23-06-065Z_019fc500-b651-7fcb-9fc9-da4f646dae34.jsonl PI_SESSION_ID=019fc500-b651-7fcb-9fc9-da4f646dae34 PI_TIMEOUT_MS=600000
(no output)
thinking
**Calculating jump details** I'm figuring out some jump parameters: the jump height is around -410, movement is set to 190, and gravity is at 1150. This setup gives me a horizontal jump reach of about 4 tiles. I want to ensure these values make sense together, as they play a significant role in the mechanics. So, I’ll be keeping an eye on how they interact during jumps. It's all about achieving the right balance!
index.html (17801 bytes)Successfully wrote 17801 bytes to index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Platformer starts on click but arrows/WASD/enter show no player movement change from baseline gameplay frame.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.