Dangerous Dave platformer · gpt-5.6-sol
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
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Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
thinking
**Planning directory inspection** I need to create a plan for inspecting a directory. It feels pretty straightforward, but there might be some details to work through. I'm thinking about how best to approach this—should I focus on specific files or just look at the overall structure? Anyway, I’m aiming for clarity in the directory’s organization. Let’s get this done efficiently!
{"command":"ls -la && printf '\\nENV\\n' && env | grep '^PI_' | sort","timeout":10}{"command":"find . -maxdepth 2 -type f -print","timeout":10}total 0 drwxr-sr-x. 2 node node 6 Aug 3 00:23 . drwxrwsrwx. 3 root node 16 Aug 3 00:23 .. ENV PI_CODING_AGENT=true PI_MODEL=openai/gpt-5.6-sol PI_PROVIDER=openrouter PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-03T00-23-06-065Z_019fc500-b651-7fcb-9fc9-da4f646dae34.jsonl PI_SESSION_ID=019fc500-b651-7fcb-9fc9-da4f646dae34 PI_TIMEOUT_MS=600000
(no output)
thinking
**Calculating jump details** I'm figuring out some jump parameters: the jump height is around -410, movement is set to 190, and gravity is at 1150. This setup gives me a horizontal jump reach of about 4 tiles. I want to ensure these values make sense together, as they play a significant role in the mechanics. So, I’ll be keeping an eye on how they interact during jumps. It's all about achieving the right balance!
index.html (17801 bytes)Successfully wrote 17801 bytes to index.html
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