Dangerous Dave platformer · gpt-5.6-luna-pro
Output generated Cost / run $0.0697 Runtime 69.1s
Prompt for this run
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 8 messages
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
thinking
**Creating index file** I’m thinking about creating an index.html. It's essential to check the current working directory (cwd) first to ensure everything is organized. I want to make sure that I’m starting off on the right path. I’ll consider how to structure the HTML and determine any necessary elements to include, like the head and body sections. Let's ensure it’s set up properly from the get-go!
{"command":"pwd && ls -la && echo '--- env ---' && env | grep '^PI_' || true"}/tmp/ws total 0 drwxr-sr-x. 2 node node 6 Aug 1 17:53 . drwxrwsrwx. 3 root node 16 Aug 1 17:53 .. --- env --- PI_CODING_AGENT=true PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-01T17-53-56-307Z_019fbe76-1053-7718-a363-e8025a6ed956.jsonl PI_PROVIDER=openrouter PI_MODEL=openai/gpt-5.6-luna-pro PI_SESSION_ID=019fbe76-1053-7718-a363-e8025a6ed956 PI_TIMEOUT_MS=600000
thinking
**Planning game development** I’m thinking about creating index.html and ensuring it looks polished. I might not need to inspect it closely, but I want to write comprehensively. I need to make sure the game is playable with both keyboard and touch controls. The canvas will be 960x540, designed with tiles and a camera. I want to implement procedural visuals, but without directly copying Dangerous Dave. I'll craft a single file, including UI elements, game mechanics, and a coherent level design. Let’s get started!
/tmp/ws/index.html (12878 bytes)Successfully wrote 12878 bytes to /tmp/ws/index.html
{"path":"/tmp/ws/index.html","edits":[{"oldText":"buildLevel();requestAnimationFrame(loop);","newText":"reset();state='title';overlay.classLSuccessfully replaced 1 block(s) in /tmp/ws/index.html.
Created the playable platformer in: `/tmp/ws/index.html` It includes: - Canvas-based tile platforming - Procedural pixel-art graphics - Movement and jumping - Fire and water hazards - Simple enemies that can be stomped - Trophy collection objective - Exit gate unlocked after collecting the trophy - Hearts, timer, particles, screen shake, overlays, and restart support - No external assets, dependencies, or network requests