Dangerous Dave platformer · kimi-k3
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
transcript · 4 messages
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
thinking
Build a single-file HTML game. Write index.html with canvas platformer: tiles, gravity, jump, enemies patrolling, fire/water hazards, trophy gating exit, procedural graphics.
/workspace/index.html (8657 bytes)Successfully wrote 8657 bytes to /workspace/index.html
thinking
Done. Verify file exists briefly — it does from write. Respond concisely.
Created `/workspace/index.html` — a complete self-contained canvas platformer: - **Tile-based levels** (3 hand-designed maps), brick tiles with grass tops, all drawn procedurally on canvas - **Core loop:** grab the trophy 🏆 → door turns green → exit to next level; win screen after level 3 - **Player physics:** gravity, variable-direction running, jumping with animated legs, Dave-style sprite (red cap, blue overalls) - **Hazards:** animated fire pits and rippling water (instant death), plus falling out of the level - **Enemies:** red patrolling blobs that turn at walls/ledges — stomp them for 200 pts, touch them and you die - **Extras:** collectible gems, score/lives HUD, death → 3 lives → game over, `R` to restart level, `Enter` to replay after winning - **Controls:** Arrows/WASD to move, Space/Up to jump Open `index.html` in any browser — no network or assets required.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Dangerous Dave-style tile platformer with player, enemies, trophy, spikes, and moving elements responding to input.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.