Dangerous Dave platformer · muse-spark-1.2
Output generated Cost / run $0.0629 Runtime 63.4s
Prompt for this run
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 4 messages
Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.
index.html (30082 bytes)Successfully wrote 30082 bytes to index.html
Single-file `index.html` created — retro *Dangerous Dave*-style platformer with canvas rendering, no external assets. **Controls:** `← →` / `A D` to move, `Space` / `W` / `Up` to jump. **Goal:** Collect diamonds (+100), grab the gold trophy then escape through the green exit door. Avoid red fire, blue water, and purple slime enemies (stomp enemies from above). 3 lives, 3 levels, score & camera + particles, touch controls on mobile.