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Dangerous Dave platformer · deepseek-v3.2

Output saved · Stopped by an API error Cost / run $0.0026 Runtime 80.0s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a playable tile-based platformer on a canvas in a Dangerous Dave-inspired style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Provide one completable level with solid platforms, a trophy, an exit, fire and water hazards, and at least one patrolling enemy. Draw everything procedurally. - Use Left/Right or A/D to move and Space to jump. Display the controls. Apply gravity, landing, and solid-wall collision; jumping is allowed only while grounded. - The player must collect the trophy before the exit completes the level. Reaching the exit without it gives visible feedback and keeps the level active. - Touching a hazard or enemy causes a loss state. Reaching the exit with the trophy causes a win state. - Provide Restart after either outcome and during play. Restart restores the level, trophy, enemies, and player position. Keep the level's route physically reachable. Verify: Test movement and a jump near the starting area. Check that the player lands on a nearby solid surface and that the trophy and exit are visibly identifiable. Use Restart and check that the initial player and collectible state return.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modeldeepseek-v3.2
vendorDeepSeek
harnesspi 0.87.1 · browser iteration
generated2026-10-09

METRICS

runtime80.0s
tokens in4.8k
tokens out4.2k
cached1.5k
cost / run$0.0026
Transcript · 7 messages
system

user

Build a playable tile-based platformer on a canvas in a Dangerous Dave-inspired style. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Provide one completable level with solid platforms, a trophy, an exit, fire and water hazards, and at least one patrolling enemy. Draw everything procedurally. - Use Left/Right or A/D to move and Space to jump. Display the controls. Apply gravity, landing, and solid-wall collision; jumping is allowed only while grounded. - The player must collect the trophy before the exit completes the level. Reaching the exit without it gives visible feedback and keeps the level active. - Touching a hazard or enemy causes a loss state. Reaching the exit with the trophy causes a win state. - Provide Restart after either outcome and during play. Restart restores the level, trophy, enemies, and player position. Keep the level's route physically reachable. Verify: Test movement and a jump near the starting area. Check that the player lands on a nearby solid surface and that the trophy and exit are visibly identifiable. Use Restart and check that the initial player and collectible state return.

assistant
thinking
I'll start by examining the current directory to see if there's already an index.html or other files. Then I'll build the game from scratch. Let's start with bash to list files.
→ bash {"command":"ls -la"}
toolResult

total 12 drwx------ 3 node node 4096 Oct 9 11:20 . drwxrwxrwt 6 root root 4096 Oct 9 11:20 .. drwxr-xr-x 3 node node 4096 Oct 9 11:20 .home

assistant
thinking
Empty. So we can create index.html fresh. Let's start writing the HTML file with inline CSS and JS. We'll need a canvas for rendering. We'll design a tile-based platformer with tile size maybe 32x32. We'll generate a simple level with platforms, hazards, trophy, exit, enemy.

We'll use a game loop, keyboard input, physics (gravity, velocity). Collision detection with tiles.

We'll implement player state: grounded, velocity, position.

Let's create the index.html file. First, draft the structure. We'll write it in one go. Let's do it stepwise, but we'll write the whole file at once. Let's plan:

- HTML with canvas, UI for controls, restart button, status message.
- CSS: center canvas, style.
- JS: define constants, tile types, level generation, player, enemies, game state, rendering, input, update loop.

We'll use procedural generation: create a simple layout with platforms, maybe two platforms above each other, hazards on some tiles, trophy on a platform, exit at right side, enemy patrols on a platform.

Let's write the file. We'll start with a basic template. Use requestAnimationFrame for loop.

Let's go.
→ write index.html (15527 bytes)
toolResult

Successfully wrote to index.html

assistant