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Dangerous Dave platformer · deepseek-chat

Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.

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transcript · 4 messages
user

Build a playable tile-based platformer on a canvas in the Dangerous Dave style: navigate a level to grab a trophy and then reach the exit, avoiding hazards like fire and water, with jumping and simple enemies. Procedural graphics only, no external assets.

assistant

I'll create a self-contained, tile-based platformer in the style of Dangerous Dave. It will include navigation, hazards, a trophy to collect, an exit, and simple procedural graphics. Here's the complete `index.html`

write index.html (13843 bytes)
toolResult

Successfully wrote 13843 bytes to index.html

assistant

I've created a single-file, self-contained Dangerous Dave-style platformer in `index.html`. The game includes: - A tile-based platformer with procedural level generation - A player character that can move left/right and jump - Hazards (fire and water) to avoid - Simple patrolling enemies - A golden trophy to collect - Exit door that requires the trophy - Score tracking and increasing difficulty as you progress - All graphics are procedurally generated - no external assets To play: 1. Open the `index.html` file in any modern browser 2. Use arrow keys or WASD to move, Space to jump 3. Collect the trophy (gold triangle) then reach the green exit 4. Avoid red enemies and orange/blue hazards The game is fully self-contained with no network requests and will work offline.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modeldeepseek-chat
vendorDeepSeek
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Tile platformer with player, platforms, enemies, trophy, and exit; responds to clicks/keys with player and camera movement.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.4%
on click4.6%
on drag0.4%
on wheel0.4%
on enter + space4.8%
on arrow keys4.0%
on w/a/s/d4.4%
frame spread24.8 / 255
console errors0
js errors none

METRICS

runtime40.0s
tokens in6.9k
tokens out3.9k
cached0
cost / run$0.0045