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Piano synth · glm-4.7

Using the pre-provided tone.min.js (global Tone), build a playable piano keyboard controlled by mouse and computer keys that synthesizes notes with an ADSR envelope and visual key feedback.

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transcript · 4 messages
user

Using the pre-provided tone.min.js (global Tone), build a playable piano keyboard controlled by mouse and computer keys that synthesizes notes with an ADSR envelope and visual key feedback.

assistant
thinking
The user wants me to build a playable piano keyboard web app that:
1. Uses the pre-provided tone.min.js library (global Tone)
2. Is controlled by mouse and computer keys
3. Synthesizes notes with an ADSR envelope
4. Has visual key feedback

This needs to be a single HTML file with inline CSS and JavaScript. I'll create a piano keyboard with:
- Visual keys (white and black keys) that respond to clicks
- Computer keyboard mapping to piano keys
- Tone.js for sound synthesis with ADSR envelope
- Visual feedback when keys are pressed

Let me build this step by step:

1. First, check if tone.min.js exists in the current directory
2. Create the index.html file with the piano keyboard implementation

I'll map computer keyboard keys to piano notes. Common mappings:
- White keys: a, s, d, f, g, h, j, k, l, ;, '
- Black keys: w, e, t, y, u, o, p

Or I could use a different octave-based mapping.

Let me create a comprehensive piano keyboard.

I'll create a playable piano keyboard using tone.min.js with mouse and keyboard control, ADSR envelope synthesis, and visual feedback.

write index.html (17293 bytes)
toolResult

Successfully wrote 17293 bytes to index.html

assistant
thinking
I've created a complete piano keyboard web app with the following features:

1. **Visual Piano Keyboard**: 
   - White keys and black keys properly positioned
   - Key labels showing computer keyboard shortcuts
   - Note labels showing the actual note names

2. **Mouse and Keyboard Control**:
   - Click/touch on keys to play
   - Computer keyboard mapping (lower octave with a, s, d, f, g, h, j, k, l, ;, ' for white keys and w, e, t, y, u, o, p for black keys)
   - Upper octave with q, 2, 3, 5, 6, 7, 9, 0, [, ] for white keys and black keys with Ctrl/Shift modifier

3. **ADSR Envelope Controls**:
   - Attack, Decay, Sustain, Release sliders
   - All properly connected to the Tone.js synth

4. **Visual Feedback**:
   - Keys light up when pressed
   - Active state styling for both white and black keys

5. **Additional Features**:
   - Waveform selection (sine, square, sawtooth, triangle)
   - Volume control
   - Octave selection (2-6)
   - Responsive design

The app uses the pre-loaded tone.min.js file and is fully self-contained in a single HTML file with inline CSS and JavaScript.

I've created a complete playable piano keyboard web app in `index.html`. Here's what it includes: **Features:** - 🎹 **Visual keyboard** with properly positioned white and black keys - ⌨️ **Dual control**: Click/touch keys or use computer keyboard - 🎛️ **ADSR envelope controls**: Attack, Decay, Sustain, Release sliders - 🔊 **Volume control** with -30dB to 0dB range - 🎼 **Waveform selection**: Sine, Square, Sawtooth, Triangle - 🎚️ **Octave selector**: Choose from octave 2-6 - ✨ **Visual feedback**: Keys light up pink when pressed **Keyboard mappings:** - Lower octave: `A S D F G H J K L ; '` (white), `W E T Y U O P` (black) - Upper octave: `Q 2 3 5 6 7 9 0 [ ]` (white keys), black keys with Ctrl/Shift The synth uses Tone.js's `PolySynth` with full ADSR envelope control. All styling is inline and the app runs entirely sandboxed with no external requests beyond the pre-loaded `tone.min.js` file.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelglm-4.7
vendorZ.ai · GLM
harnesspi-agent
generated2026-07-22

EVALUATION

3/5 partial

Piano UI renders with sliders and octave keys; click highlights a key, but arrow/wasd keys don't trigger notes since keys map to letters not arrows.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.5%
on drag0.8%
on wheel0.6%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread49.2 / 255
console errors0
js errors none

METRICS

runtime154.3s
tokens in4.5k
tokens out4.9k
cached3.0k
cost / run$0.0106