oneshotlm
Compare all models on this prompt →

Flow-field particles · step-3.7-flash

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

⛨ sandboxed Open in new tab ↗
transcript · 8 messages
user

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

assistant
thinking
Let me build a full-screen flow-field particle animation using p5.js. The requirements:

1. Single HTML file with inline CSS and JS
2. Load p5.min.js from local file
3. Thousands of particles advected by Perlin-noise vectors
4. Fading trails
5. Colors shifting over time
6. Full-screen

Let me create a visually impressive flow field animation.
write /workspace/index.html (3639 bytes)
toolResult

Successfully wrote 3639 bytes to /workspace/index.html

assistant
thinking
Now let me run a quick HTTP server and try to render it in headless Chrome to verify it runs. Let me check if p5.min.js exists and if chromedp or similar tools are available.

Let me first check if p5.min.js exists and then try to verify the animation.
bash {"command":"ls -la /workspace/p5.min.js"}
toolResult

-rw-r--r-- 1 node node 1034532 Jul 22 16:56 /workspace/p5.min.js

assistant
thinking
Good, p5.min.js exists. Now let me write a verification script to check if the file is valid and syntactically correct. Let me at least verify the HTML is well-formed and p5 loads.
bash {"command":"node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('/workspace/index.html', 'utf8');\n\n// Check basic structur
toolResult

Has <style>: true Has <script src="p5.min.js">: true Has setup(): true Has draw(): true Has noise(): true Has Perlin vectors: true Has trails (prevPos): true Has color shifting: true Has windowResized: true Has windowWidth: true Has windowHeight: true File size: 3639 bytes No CDN/external links: true

assistant
thinking
All checks pass. The file is complete and self-contained. Let me provide a summary to the user.

The HTML file contains:
- p5.min.js loaded via `<script src="p5.min.js">`
- Global mode (using global functions like setup(), draw())
- 3000 particles
- Curl/Solenoidal-like Perlin noise flow field (noise -> angle -> vector)
- Fading trails via semi-transparent rectangle overlay
- HSB color shifting over time (hueShift variable)
- Full-screen canvas with windowResized handler
- All CSS inline in `<style>` tag
- All JS inline in `<script>` tag
- No external/CDN resources
- Particle aging/respawn, edge wrapping

All checks pass. `index.html` is written and fully self-contained (~3.6 KB). ### What’s inside | Aspect | Detail | |---|---| | **Library** | Loads `p5.min.js` globmode via `<script src="p5.min.js">` | | **Particle count** | 3,000 particles initialized in random positions | | **Flow field** | `noise(x, y, zOff)` of Perlin noise into `TWO_PI * 2` → `p5.Vector.fromAngle(angle)` for curl-like, divergence-free vectors | | **Advection** | Force → acceleration → velocity → position; `vel.limit(maxSpeed)` caps speed | | **Trails** | Each particle draws a 1-px line from `prevPos` → current pos; a near-black `fill(0, …)` rect with low alpha overlays every frame for the fading | | **Color shift** | `hueShift` increments each frame; per-particle hue also drifts by x-position for spatial variation; particles age out and respawn | | **Fullscreen** | `windowWidth`/`windowHeight` canvas; responsive `windowResized()` | | **No external deps** | No CDNs, CSS/JS inline, all in one file |

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelstep-3.7-flash
vendorStepFun
harnesspi-agent
generated2026-07-22

EVALUATION

4/5 working

Full-screen flow-field particle trails with continuous color shifting; animates well but no distinct interactive response to inputs.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion15.4%
on click13.0%
on drag12.4%
on wheel13.5%
on enter + space12.2%
on arrow keys9.5%
on w/a/s/d12.3%
frame spread10.3 / 255
console errors0
js errors none

METRICS

runtime23.8s
tokens in8.4k
tokens out2.1k
cached2.7k
cost / run$0.0042