Flow-field particles · qwen3-vl-32b-instruct
Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.
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Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.
{"command":"ls -la p5.min.js"}-rw-r--r--. 1 node node 1034532 Aug 1 20:24 p5.min.js
index.html (4621 bytes)Successfully wrote 4621 bytes to index.html
I've created a full-screen flow-field particle animation using p5.js. The implementation includes: - Thousands of particles (2000) advected by Perlin noise vectors - Fading trails achieved through semi-transparent background and particle lifetime - Color shifting over time with a smooth color palette based on Perlin noise - Full-screen canvas that resizes with the window - Particle bouncing off edges for continuous motion The animation runs completely self-contained in index.html with no external resources or network requests, using only the provided p5.min.js library. The particles are generated with random initial positions and velocities, and their movement is influenced by a flow field created from Perlin noise. Each particle has a limited lifespan, fading out and respawning to create a continuous stream of motion. The colors shift smoothly across the spectrum as particles age, creating a visually dynamic effect. The code is written as a single HTML file with embedded CSS and JavaScript, meeting all requirements.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Flow-field particle animation with red/teal streaks continuously swirling; inputs cause minor variation but no clear interactivity.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.